Teacher Support for Theatrical Learning Support in Lectutainment--Seeing through Students Using Augmented Reality

Proceedings of 14th International Conference on Information Processing and Management of Uncertainty in Knowledge-based Systems (IPMU2012)


REAL WORLD EDUTAINMENT BASED ON BRANCHED GAME STORY AND ITS APPLICATION TO EARTHQUAKE DISASTER PREVENTION LEARNING

Proceedings of IADIS International Conference Mobile Learning 2012


LECTUTAINMENT: AN ENTERTAINMENT COMPUTING APPROACH TO MOTIVATING STUDENTS IN CLASSROOM LECTURE

Proceedings of IADIS International Conference e-Society 2012


INTRODUCING COLLABORATION AND COMPETITION INTO REAL WORLD EDUTAINMENT


DIVERSIFYING STUDENT-NOTEBOOK INTERACTION IN PAPER-TOP INTERFACE SYSTEM


ADAPTIVE SUPPORT IN PAPER-TOP INTERFACE SYSTEM FOR CLASSROOM EDUCATION

Proceedings of International Technology, Education and Development Conference (INTED2012)


PRELIMINARY EXPERIMENT OF THEATRICAL LEARNING SUPPORT USING DIRECTIONAL SPEAKERS IN LECTUTAINMENT


Integrating Electroencephalogram Analysis for Improving Mental Condition in Physical Skill Learning

Mohd Ayub A.F. et al.(Eds.)(2011). Workshop Proceedings of the 19th International Conference on Computers in Education

In this paper, we propose a supporting system for a learner to develop a motor-skill. This study focuses on an electroencephalograph during physical skill performance. There are close relations between brain wave and psychological condition. It is our beliefs that identifying the strong relation between brain waves and the physical motion leads new approach to support learning motor-skill. The purpose of this study is to make the ideal psychological condition by the mental support according to runner's psychological condition.


System Design to Improve Running-form with Motion-capture


Learning by Logging: Supporting Ubiquitous Learning Using a Lifelogging Tool


Designing the Web-Community for Self-managed Training of Runners

Knowledge-Based Intelligent Information and Engineering Systems

Running is an easy excise that can be carried out alone. If one com- mits to a community of running, s/he is able to acquire more positive effects from viewpoints of sustainability, skill polishing-up and motivation than alone. This study designs and develops a web-community, which offers community members an environment of self-management on running. They can set targets of running concretely based on individual purpose. For sake of achieving each target through the environment, the system proposes two important functions, which are configuration of a community and evaluation of running purpose, in addition to monitoring technologies.


A Wearable System with Virtual Competitor Based on Runner's Body Motion

Runners can practice by themselves when and where they can. If a training partner who is similar in pace runs on their side, runners are able to ac- quire more competitive motive than alone. Also comparison with another per- son is essentially expected to reflect their own running form. We design and develop a wearable system of running support, which offers a virtual competitor based on their body motion. They can practice with motive keeping the pace and consciousness of stabilizing body motion. For generating the virtual com- petitor, the system has two significant functions, which are detecting changes of their body motion related to the pace and the representation of hypothetical po- sition relationship between them and the virtual competitor, in addition to moni- toring technologies with sensors.


Peer-to-Peer File Sharing Communication Detection Using Spherical SOM Visualization for Network Management

Proc. of 14th International Conference, HCI International 2011 with 11 Further Associated Conferences


Supporting Language Learning Using Ubiquitous Learning Log


Remote Training-Support of Running Form for Runners with Wireless Sensor

Proceedings of the 18th International Conference on Computers in Education


Supporting Awareness of Learning Partners for Mobile Language Learning


Ubiquitous Learning Log: What if we can log our ubiquitous learning?


Real World Edutainment Based on Flexible Game Story


Seamless Vocabulary Learning in English Course Using Mobile Devices

Doctor Student Consortium Proceeding of the 18th International Conference on Computers in Education


Seamless Learning Environment to Support English Course Using Smartphones

Joint Proceeding of the Work-in-Progress Poster and Invited Young Researcher Symposium at the 18th International Conference on Computers in Education


Supporting an English Course Using Handhelds in a Seamless Learning Environment

Workshop Proceeding of The 18th International Conference on Computers in Education


Social Networking Based on Language Exchange Site in Mobile Learning Environment

Workshop Proceedings of the 18th International Conference on Computers in Education


Fundamental Support and Reflection Support for Report Writing from Web


Cultivating the Performance of Presentation through Monitoring Presenter's Action


Changing Classroom into Exciting Learning Space by Entertainment Computing


Prototyping Paper-Top Interface as Note-taking Support


Design and Implementation of Synchronized data with e-Learning Systems

Proceedings of the 18th International Conference on Computers in Education


What if Children Learn Phenomena of Light through Real World Edutainment?

Proceedings of The 7th International Conference on Advances in Computer Entertainment Technology


SCROLL: Supporting to Share and Reuse Ubiquitous Learning Log in the Context of Language Learning

Proceedings of The 9th World Conference on Mobile and Contextual Learning


Paper-top Interface for Supporting Note-taking and its Preliminary Experiment

Proc. of The 2010 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2010)


Bridging Multiple Motor-Skills in a Community Site

Knowledge-Based Intelligent Information and Engineering Systems

This paper touches upon the design issue for multiple skill development of human beings in an online community environment. It focuses on motor skills such as rope-skipping, running, swimming and so forth in the physical world. The approach attempts to adopt social networking service for mutual contribution on that purpose as the base of online communication. In order to treat various sorts of skill, the web-based system allows community authors to handle several types of media for storing records of skill training of individuals and representing them in the system. This study developed such an environment and made trial use for the first stage.


A Web-Community Supporting Self-management for Runners with Annotation

This paper proposes a web-based community environment called ``e-running'' that supports the development of self-management for runners. The objective of the support is to promote the physical skill development which stabilizes their heart-rate by adjustments of their pace while running. In this scenario, runners wear GPS (Global Positioning System) and HRM (Heart Rate Monitor) in training, and after that, refer to the pace-simulation with avatars based on GPS data on the online community in order to remember their improvements toward the next training. In this simulation, runners are given a map-based annotation along with such improvement sections. Concretely speaking, an agent function provide opportunity to reflect upon the management of their pace and help the comprehension about the relationship between their heart-rate and their pace. It also covers a variety of landscape on the course as the environmental elements that affect their pace. We report the idea and design.


Learning and competing rope-skipping skills on a community site

Association for the Advancement of Computing in Education

Rope-skipping is one of major exercises in today's sedentary society as well as jogging. It consists of many skipping styles in terms of skills. Although it is a single exercise basically, learning or exercising in a community seems beneficial. We have integrated image processing technology into an SNS, Social Networking Service, in order to detect some criteria on exercising-video displayed on an online-diary semi-automatically. This framework offers additional possibilities to support skill acquisition and development. The system helps learners to transfer skills to other community-members, to understand a skill deeply, and to discover new skills or articles relevant to the history thereof.


A Language Exchange SNS in Ubiquitous Environment

Proceeding of The 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education


LORAMS: Sharing Learning Experiences with Social and Ubiquitous Media

Proceedings of The 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education


Development of Web-based Japanese Mimicry and Onomatopoeia Learning Assistant System with Sensor Network


Development of Adaptive Vocabulary Learning via Mobile phone Email


RECOMMENDATION OF THE VIDEO IN A UBIQUITOUS LEARNING ENVIRONMENT

Proc. of he IADIS International Conference Mobile Learning 2010


Task Recommendation for Ubiquitous Learning

Proc. of 2010 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010)


Design of a Language Learning Support Environment using Handwritten Annotation


An iPhone Quiz System for Learning Foreign Languages


Mobile Phone-based Quiz System for Learning Foreign Culture

Proceedings of the 17th International Conference on Computers in Education


Building a Participation Simulation Mobile Learning Environment through Scaffolding Technique


Visualization of Social Knowledge Awareness Map for Computer Supported Ubiquitous Learning


Context-Aware Delivery of Contents for Niche-Learning

Proceeding of The 17th International Conference on Computers in Education


Adaptive Kanji Learning Using Mobile-based Email


AMIOLAS 3.0: Supporting Japanese Mimicry and Onomatopoeia Learning Using Sensor Data


Workshop Proceedings of the 17th International Conference on Computers in Education


Supporting Communicative English Class Using PDAs


Supporting Japanese Mimicry and Onomatopoeia Learning Using Sensor Data


Supporting Joggers in a Web-Community with Simulation and Annotation Functions

This paper proposes a web-based community environment that supports joggers. The system shows a competitive simulation of multiple joggers who share the same course at asynchronous situation and stored their GPS data of jogging into the database. Joggers are also able to take annotation on the map along with this simulation in order to remember their own improvements of running for the next time. Joggers are given the possibility to detect the improvement area, running way, motivation and so forth in a simulation. This is an ongoing project related to researches of physical skill development. We report the idea, design, and implementation in this paper.


Supporting Skill Awareness for Runners through Wireless Sensor Network

Running is regarded as effective sports in promoting health under heightened concerns about health. An opportunity of group pace-training among runners is increasing around their daily training field. In the past some of existing researches about skill science treat individuals and ideal space for reasons involving some technical constraint. However there is now an increasing possibility that resolves those kinds of constraint through the use of modern micro display and sensor devices embedded ad-hoc wireless communication. This paper describes a training-support environment for runners with wearable support equipments of the awareness and mobile sensor network. The proposed system provides feedback to runners by providing information using kinetic feature and ambient change from sensors in the real-time. To investigate the characteristic wave form generated by repeats of arm swing during running, we conduct some trial study.


Authentication and Authorization exchange for University Federation

This paper focuses practical use of Shibboleth and its extension. Shibboleth is the open source framework that has been introduced in recent years for higher education in Europe. Shibboleth facilitates identity federation. However, this framework does not satisfy the all requirements of operational environment. We propose a method of solving the requirement that occur at during operation and perform an assessment of our extension.


Design and Implementation of scrapbook function for e-Portfolio

Proceedings of the 17th International Conference on Computers in Education

Recently, Online user generated systems offers diversified services like as Blog, Wiki, SNS. We focus on e-Portfolio system that was closely connected with LMS that was noticed as a learning system of them all. In this paper, we propose a scrapbook function in the e-Portfolio. We think that scrapping from enormous quantity of Web is a kind of learning. Scrapping that is stored web images to the e-Portfolio is utilized thinking back. We think that sharing of scrapped data generates new awakening. We build a prototype e-Portfolio that has Scrapbook function.


A DESIGN OF SOCIAL NETWORKING SERVICE FOR SUPPORTING LEARNING HABITS DEVELOPMENT

Proceedings of International Conference on Cognition and Exploratory Learning in Digital Age


PHYSICAL SKILL DEVELOPMENT IN A TECHNOLOGY-ENHANCED COMMUNITY SITE

This paper describes the design and implementation of the system that supports physical skill development of on-line people in a community. The concrete domain of the target skill is rope jumping, which has many techniques and various kinds of jumping property. We have integrated image processing technology into an SNS, Social Networking Service, in order to detect the skill semi-automatically. This framework offers additional possibilities to support skill acquisition and development. The system helps learners to transfer skills to other community-members, to understand a skill deeply, and to discover new skills or articles relevant to the history of their own training.


Association for the Advancement of Computing in Education


Niche-Learning: New Learning Style Using Public Display System

Proc. of ED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications


Towards Technology-Support for Self-Directed Ubiquitous-Learning

Proceedings of the 5th International Workshop on Mobile and Ubiquitous Learning Environments 2009 (MULE2009)


Web-based Trading of Digital Learning Materials using Virtual Money: Do University Students Accept It?

Proc. of the Eighth IASTED International Conference on Web-Based Education

The International Association of Science and Technology for Development


Raising Hand Action Detection using Wireless Game Controller for Teaching Assistance System

Proc. of 2009 International Workshop on Nonlinear Circuits and Signal Processing (NCSP'09)

In this research, we have built a method for detecting raisinghand action. This method is subsystem of our teachingassistance system. Todays general game controller has anyconvenient functions. The 3D motion sensor function is onefunction of the current wireless game controller. It is allowedmeasure for grasping students behavior such as raising handaction. As a result, we think we can assist the monitoring ofstudents behavior for raising hand action.


Design of Authentication Infrastructure for the WEB Service Federation between Universities

Proceedings of Association of Pacific Rim Universities 9th Distance Learning and the Internet Conference 2008(DLI 2008)

Recently the computerization of the higher education progresses rapidly in Japan. Especially, the WEB service such as the library system, the course registration system and LMS attracts attention very much. A variety of WEB services are developed, and improve the usefulness of user such as students and faculty members. There are ever-increasing amount of web services. Appropriately managing of several services for the user is becoming difficult. The managing two or more passwords is borne by the user. Developing the framework that cooperates between the WEB services, and offering it are important. As for the cooperation of the WEB services, the research and development are advanced as WEBSSO (WEB Single Signe On). We also develop the framework that cooperates between the WEB services and verify it. In addition, the demand on the cooperation interorganizational the WEB service is increase in these days. Such cooperation is called federation. Therefore, a new framework different from existing WebSSO architecture is needed. It is necessary to strictly correspond to user's management and severely to share the authentication information for several organizations. For example, the library system for another university can be used by achieving interorganizational federation. This doesn't mean that the service open to the public is used. The student at other university is treated just like the student at own university. Adaptive management of the authentication and authorization is necessary to achieve the federation. So, this study proposes the new model of the authentication and authorization. We achieve the federation by using OSS middleware Shibboleth that is developed at Internet2. However, the function is insufficient only the Shibboleth. Then, we have enhanced the Shibboleth. For the federation, personal information provider and service provider should cooperate appropriately. Policies are exchanged among both the providers beforehand. Data (personal information) is dynamically exchanged based on this policy. Processing such as switching service between student and teacher becomes possible at the stage of the authentication. In addition, to verify the effectiveness of federation based on the management of the authentication and authorization, a prototype environment was constructed. The experimental environment is constructed of two or more WEB service servers and a personal information server. The federation model is verified on the experimental environment. The authentication and authorization are continued to function normally based on this model. We confirm the certain effectiveness.


Adaptive High-Speed Delivery of e-Learning Contents

e-Learning system containing multimedia materials is now used by industries and educational institutes. However, it is difficult for learners to keep high-concentration in normal-speed whole time. This paper proposes a new system having two functions; i.e. passive and active. Former one is to control the content-speed switching in normal- or in high-speed dynamically. Latter one is to provide an interface that enables learners to check slides for reviewing. These two functions make learners concentrate into the contents with high motivation. In particular, the passive method is divided into two sub-functions concretely; i.e. subjective classification of a teacher and test-result based classification of a leaner. Throughout the evaluation, we apparently found the problem with high-speed mode but found the good usability and effectiveness of this proposal. We also investigated the preferable way of learning within these various methods by subjective questionnaire after the evaluation.


Proposal of Learning Material Creation Model for Niche-Learning

Our research group is currently creating video materials introducing teacher and student participation for Niche-Learning, nonintrusive information delivery via a monitor placed in a lounge area on our university campus. The paper proposes a model for material creation based on the preliminary experiments in learning material creation for Niche-Learning. Finally, we discuss the results of the evaluation questionnaire collected from the viewers, content creator students and cooperated teachers.


Personalized Recommendations for Ubiquitous Learning Environments

Proc. of ICCE 2008 Theme-Based Doctoral Student Consortium for CUMTEL & DIGITE


Supporting Ubiquitous Learning by Linking Physical Objects and Videos


Supporting Japanese Mimetic Words and Onomatopoeia Learning with Wireless Sensor Networks for Overseas Students


Comparing Learning Experiences by Linking Physical Objects and Videos


Supporting a Decision Making for Task Assignments in Language Learning Outside Classroom with Handhelds


Object-Oriented Recommendation (OOR) for Ubiquitous Learning Environments


JAMIOLAS2.0: Supporting to Learn Japanese Mimetic Words and Onomatopoeia with Wireless Sensor Networks


Handheld Review: Ubiquitous Technology-Based Method to Bridge Class and e-Learning


Niche-Learning: e-Learning Material Delivery Using Public Display System


Application of Campus SNS for Supporting Students and Their Behavior

Recently, Social Networking Services (SNSs) have been used to support interactions among university students by building new human relations at Universities. We started a Campus SNS for supporting students of the Department of Engineering at the University of Tokushima on 23 January, 2007. This paper describes characteristics and the efficacy by the online behavior of students on Campus SNS for supporting university students by analyzing extracted log data. Furthermore, we introduce SNS characteristics at the university from the registered profile, change of use situation, the user function, and cases developed through a diary in the real world. These results indicate that university students are more apt to provide close communications, particularly among friends. It is necessary to pose clear targets and to show a model structured for university students on Campus SNS.


Capturing, Sharing, Retrieving and Comparing Learning Experiences in a Ubiquitous Learning Environment

Pro. of the fourth International Conference on Collaboration Technologies 2008


Student Centered Method to Create Learning Materials for Niche-Learning

IADIS Multimedia Conference on Computer Science and Information Systems Proceedings of e-Learning 2008

International Association for Development of the Information Society

This paper considers approaches to learning material creation for Niche-Learning, nonintrusive information delivery via a monitor placed in a lounge area on our university campus that adopted student point of view. We examined learning materials created by a student centered approach in which students control topic selection, organization and script writing and by a teacher led approach in which teachers choose topics, organize group members and write scripts that are interpreted by students. This paper describes preliminary experiments in learning material creation using both approaches and discusses the features of each approach.


Supporting Task Assignments for Language Learning Outside Classroom with Handhelds

Pro. of International Conference on Advanced Learning Technologies ICALT2008


A Model of Personalized Collaborative Computer Support Ubiquitous Learning Environment


Promoting Physical Skill Development in a Video-Based WEBlog Community Environment

Association for the Advancement of Computing in Education

In this paper, we describe the role and the architecture of a software agent in a video-based blog space (vlog) to promote physical skill acquisition/development of an online learner. The vlog has a wider potential for a user to get new skills or knowledge from contents of other users because of the video image transmission though some skills are not able to be represented in a simple text-based traditional blog environment. An agent in our environment monitors, plans and sends a message to promote skill development or knowledge acquisition according to the detecting result of a learner's condition.


Characteristics and Method for Initial Activity on Campus SNS

Recently, social networking services (SNSs) have been introduced as a new communication mode among university students. We started SNS for supporting students of the Department of Engineering at the University of Tokushima on 23 January, 2007. This paper presents methods used to promote SNS at the university with analyses using extracted log data. We distinguished all users according to their attributes: students, staff, graduates, supporters, and monitors. We introduce SNS characteristics at the university from the change of use situation, the user function, the diary contents, and actions of monitors. These results will serve as reference data, which are necessary for initial activity when establishing an SNS at a university. Results indicate concrete actions: it is important to give messages regularly from an SNS manager to continue using monitors for extending use in the future and for chatting to share casual feelings which are unrelated to academic study.


E-Notebook Tool for Effective Knowledge Construction from Web: Encouragement of Multi-Perspective Thinking and Prevention of Copy-and Paste

Proc. of the Seventh IASTED International Conference on Web-Based Education

The International Association of Science and Technology for Development


Language Learning Outside the Classroom with Handhelds with Knowledge Management

Tsukasa Hirashima, Ulrich Hoppe, Shelley Shwu-Ching Young (Eds.) Supporting Learning Flow through Integrative Technologies


JAPELAS2: Japanese Polite Expressions Learning Assisting System in Ubiquitous Environments


Computer Supported Ubiquitous Learning Environment for Japanese Mimicry and Onomatopoeia with Sensors


Supporting Awareness in Real-time Distance Learning with a Real-world Avatar


Detection, Recommendation and Collaboration: Knowledge Awareness Map in Computer Supported Ubiquitous Learning


LORAMS: Linking Physical Objects and Videos for Ubiquitous Learning


PDA-based Languages System for Learning Japanese Polite Expression

The Supplementary Proceedings of ICCE 2007 WS/DSC


Implementation of Language Learning Outside the Classroom with Handhelds


Knowledge Trading Environment and its Application to Student-Created e-Learning Material


A Design and Prototyping of a Social Chronology System for History Learning

The purpose of this study is to develop a chronology system that learners can create easily a chronological timeline for history learning. The learners can add an event to their learning timeline and give meaning to the event by connecting the event to description webpages written by someone without a detailed description by themselves. Plural learners provide relation between their chronological timelines by connecting the same page with the event of each learning timeline. We call such a chronological timeline with connectivity a social timeline. We have designed and prototyped a social chronology system that is able to create the social timeline.


Using the Peer Review between Students in the Collaborative Report Writing System


Progress of the Federation for Campus SNS Using the Shibboleth


Practical Data Management among Learning-Support Systems

Present faculty members have to remember lots of account information for the independent on-line systems respectively. In such cumbersome situations, campus information management becomes one of main concerns of a center for information processing and network management at the university. The basic idea to solve this matter is to introduce the unified authentication service for the first step. Next step is to provide the portal service as a front-end application for all the people and relevant systems in the university. Tokushima University has officially installed the campus portal service to deliver the individual information with the multiple authentication services. In designing campus portal service with such authentication environments, this paper proposes three layer model including user-application layer, meta-information layer and directory-service layer. We have already managed the campus portal service for more than two year.


Organizing Online Learning-Community Based on the Real World Log

Knowledge-Based Intelligent Information and Engineering Systems

Physical activities beginners encounter difficulties in being accustomed to their new level of activity for lack of constant motivation in regular physical activities. In order to keep a high level of motivation, the selection of a proper training partner is of significant importance. At present, SNS (Social Networking Service) provides a perfect opportunity to successfully find such an appropriate partner. This paper proposes a methodology for organizing an online community based on the real world log. During training, users will have tiny loggers on, such as GPS (Global Positioning System) and/or HRM (Heart Rate Monitor). After training, users will send the log file from the hardware devices to the system. The system aims at automatically organizes the appropriate community to increase or keep their motivation. This paper reports the design and development of the referred system.


A Personalized Collaborative Learning Environment Using Ubiquitous Technologies

Pro. of the 2nd International Workshop on Mobile and Ubiquitous Learning Environments (Mule2007)


Peer-to-Peer File Sharing Communication Detection System Using Network Traffic Mining

Proc. of 12th International Conference, HCI International 2007 with 8 Further Associated Conferences


Proposal of Registry System for Sharing Educational Web Service

Pro. of International Conference on Advanced Learning Technologies ICALT2007

The International Association of Science and Technology for Development


Linking Physical Objects and Videos toward Computer Supported Ubiquitous Learning

Pro. of The Third International Conference on Collaboration Technologies 2007


Design of e-Learning System Using Ubiquitous Technology at The University of Tokushima

Proceedings of 8th International Conference on Information Technology Based Higher Education and Training(ITHET2007)


Real World Edutainment Focusing on Human-Human Interaction

Proc. of The 2nd International Conference of E-Learning and Games


LORAMS:Capturing, Sharing and Reusing Experience by Linking Physical Objects and Videos

Pro. of the Workshop on Pervasive Learning 2007


Learning of Scientific Thinking Using Reflection Support Tool

Proc. of the 17th annual conference of the Society for Information Technology and Teacher Education(SITE 2007)


Do Children Understand Binary Numbers by Electric Card Game?

Proc. of The First IEEE International Workshop on DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING


Learning Process Sharing on the Web: Approach to Course Material Generation

Proc. of The Sixth IASTED International Conference on Web-based Education


A PROPOSAL TO EXTEND FOLKSONOMY BASED ON TAGS AND LINKS

Proceedings of IADIS International Conference on Web Based Communities 2007

In inquiry-based learning, simple classification method with tags is useful and friendly for learners when they gather and assemble information with social bookmark system. Folksonomy can become in particular useful support for inquiry activity of learners. However, the number of tags increases immediately and it is difficult to narrow down a search from too big bookmark space depending on only tags for classification. Therefore we propose social linking that supports for social tagging. This paper describes the social linking and the method of recommending web pages by means of social linking.


DEVELOPMENT OF THE VLOG-BASED SCENARIO WITH CYBERCOMMUNITIES OF INTEREST FOR EXPERIENCED LEARNING

Web-based learning community is one of the most focused topics in the research field of educational technology. This paper describes the design and development of cyber-communities of interest for specialized domain. Vlog has been gradually spreading while Blog has become more and more popular to store daily-life activities on the web. This research discusses the appropriate domain for such systems and designs the functionality to develop web-based learning community of interest. Finally, this paper reports the system implementation at the current stage.


A Collaborative Learning Practice based on Evolutionary Information Sharing Approach

Proceeding of Poster Paper Notes of the 14th International Conference on Computers in Education


Ubiquitous Learning Support as Bridge between Classroom Lecture and e-Learning

Proc. of International Workshop on Mobile and Ubiquitous Learning Environments (MULE) in conjunction with ICCE2006


Participatory Simulation System to Support Learning Computer Science


Collaborative Building of Japanese Kanji Pronunciation Database for Learning Japanese by Chinese


Multi-step Annotation to Promote Reflective Learning with a Mobile Phone

The current Japanese society makes people bring mobile phone all the time and some university officially admits students to use it in the lecture. This paper proposes multi-step annotation environment using mobile phone as a trigger to start reflective learning. In the lecturing time, only thing to do is marking the important slide of the power-point by way of e-mail on the mobile phone. After the lecture, a student, who is the author of the e-mail, has to fulfill the annotating content marked by the e-mail. This paper reports the design and development of such a system.


The Problem Generation Module for Word Problem in the WBT System

ICCE2006 Workshop Proceedings of Problem-Authoring, -Generation and -Posing in a Computer-Based Learning Environment

Recently, the market for e-Learning is growing rapidly. In this research, we aim to extend drill type WBT, a principal focus of e-Learning systems in which learners can reinforce knowledge by solving various drill exercises. Traditional WBT system requires authors to prepare many drill exercises beforehand. In this paper, we collect exercise problems and extract structures of problem-solving knowledge. We propose a model of drill exercise generation called WDEOM which is designed for drill exercises in words and their solution can be obtained by verifying equality relationships in WBT.


Knowledge Trading Environment using Virtual Money for Lively e-Community

Proc. of the 5th WSEAS International Conference on E-ACTIVITIES

World Scientific and Engineering Academy and Society


Real World Interaction Oriented Edutainment using Ubiquitous Devices

Proc. of The 4th International Workshop on Wireless, Mobile and Ubiquitous Technologies in Education Wmute2006


JAMIOLAS: Support Japanese Mimicry and Onomatopoeia Learning with Sensors


Learner-Space Knowledge Awareness Map in Computer Supported Ubiquitous Learning


A Self-directed Reading Environment for Learning Pronunciation of Japanese Kanji based on Collaborative-building Database

Association for the Advancement of Computing in Education


Know-who Knowledge Management to Support Collaborative Learning in Research Laboratory Based on Information Sharing


Construction and Operation of a Portal System at Tokushima University

Presently, in order to promote on-campus computerization, the introduction of the university information portal has been advanced in higher education institutes. There are many university information portals. However, the university information portal is in a transition period as a learning/research support system, leaving its definition still ambiguous. In this paper we propose a model for the university information portal. We clarify the difference between enterprise and university information portals then organize the functions of the university information portal. The university information portal is not a single WEB based system. The university information portal is a system that integrates the distributed database and the WEB based system, and is also a framework that becomes the information foundation. In this paper, the information portal of Tokushima University is taken as a case example and the problems of its development and operation are examined. First, the current state of the WEB system in Tokushima University is described. Next, the method of the WEB system integration is described. Sharing contents and authentication information is important for the construction of a university.


e-Syllabus System Supporting the Discovery of Learning Paths

We have developed an e-Syllabus system that represents graphically and dynamically the relationships between lectures. This development represents one of the improvements of infrastructure for education and learning. In order to construct the e-Syllabus, three new columns have been added to each lecture of the syllabus: keywords, preceding lectures and relational lectures. XML is used as a storage format; it allows us to represent the structured data within on a text file that can be stored on a CD-ROM. Thus, without accessing the web, it is possible to represent graphically and discover the relations between the lectures. This representation of the syllabus supports the students in the discovery of learning-paths and the definition of learning plan. Thus, the e-Syllabus system improves the convenience of using the syllabus.


Peer-to-Peer File Sharing Communication Detection System Using the Traffic Feature Extraction

Proceedings of 2006 IEEE International Conference on Systems, Man and Cybernetics (SMC 2006)


Basic Support for Ubiquitous Learning Environment in the University

Proc. of The Second International Conference on Collaboration Technologies


Learning Japanese Polite Expression in Ubiquitous

Pro. of The Second International Conference on Collaboration Technologies


Knowledge Awareness Map in Mobile Language-Learning

Pro. of International Conference on Advanced Learning Technologies ICALT2006


Supporting Mobile Language Learning outside Classrooms

Proc. of Sixth International Conference on Advanced Learning Technologies ICALT2006


PSSLSA: Participatory Simulation System for Learning Sorting Algorithms

The International Association of Science and Technology for Development


Personalized Knowledge Awareness Map in Computer Supported Ubiquitous Learning


Deployment and Evaluation of a Collaborative Work Environment for a Language Learning Scenario


USING RFID AND DYNAMIC METADATA IN AN EDUCATIONAL DIGITAL LIBRARY

Pro. of the IASTED International Conference on WBE-BASED EDUCATION


A Web-based Collaborative Authoring System Focusing on Reusability of Web Educational Materials

Proceedings of The 2006 International Conference on SCORM 2004


Educational Serialization of Web Pages for Web-Based Exploratory Learning

Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2005)


Ubiquitous-Learning System for the Japanese Polite Expressions

Proceedings of the third IEEE International Workshop on Wireless and Mobile Technologies in Education 2005


Towards a New Digital Library Infrastructure with RFID for Mobile E-Learning


Supporting Classroom Activities with the BSUL Environment


LOCH: Supporting Informal Language Learning Outside the Classroom with Handhelds


A Multi-Model Approach for Supporting the Personalization of Ubiquitous Learning Applications


Development of the Digital Portfolio Environment for both PC and PDA clients


Bringing Mobility to Synchronous Collaborative Activities: Recent Enhancements of the "Platine" Platform


Towards a new learning concept: Using dynamic metadata for educational virtual collections

Association for the Advancement of Computing in Education


Support Personalized e-Learning with Meta-knowledge Mining


Using Streaming Media to Facilitate Knowledge Building in Instructional Skills Training


Support Ubiquitous Learning with Knowledge Awareness


Ubiquitous Learning Management with e-Portfolio on PC/PDA

Mobile learning or ubiquitous learning is now spread widely because of the up-todate portable client devices. In parallel, research on e-Portfolio design has been focused gradually. E-Portfolio has several merit for learning management or evaluation. In such a situation, this ongoing research project proposes ubiquitous learning management with e-Portfolio environment using PDA or PC clients. This paper describes designing scenario and its principal for the first, and then its implementation is illustrated.


Traffic Visualization System or Peer-to-Peer Communication Detection

Proceedings of 11th International Conference on Human-Computer Interaction (HCII2005) , CD-ROM publishing


Using Context-awareness to Support Peer Recommendation in e-Learning Settings


A Conceptual Model of Ubiquitous Learning Community


``Awareness for Review Chance'' Framework for Knowledge Stability of Usage of Words and Phrases

We had developed illustrative-sentences search tool using phrase structure. This tool can search examples from query that consists of phrases and/or words and adduce the classified examples to the user. The user does learning activity as s/he solves realistic problems of vocabulary when s/he writes with English. But easy search reduces learning activity cognition of the user because s/he can reexamine the usage of words and phrases too easily and does not need to remember it. Therefore knowledge of usage of words and phrases is not stabilized to the user strongly. What is important for knowledge stability is to review the usage of words and phrases s/he searched. In this paper, we propose the framework that supports review chance awareness for knowledge stability of usage of words and phrases. Our proposed framework generates new queries from search logs of interest to the user and searches new examples from the web with the queries. The purpose of this framework is to give notice of review chance to the user by e-mail and/or RSS at appropriate good timing.


BSUL: Basic Support for ubiquitous Learning

International Society of the Learning Sciences


Synchronous CSCL with Platine Environment

The development of high bandwidth Internet access allows bringing videoconferencing and synchronous communications to the users. This is a chance for distant collaborative learning activities. It becomes now possible to gather a group of istributed users and provide them an environment for exchanging information. In order to get full potential of synchronous interactions, communications should be structured and easy to set up. Contrary to traditional videoconferencing systems, synchronous CSCL environments do not only provide audio and video communications but they support the collaboration at a higher level. This interactive event shares the experience of Tokushima University (Raymond et al., 2004) and presents the benefits and challenges of synchronous CSCL. Participants will be able to test and use the ``Platine'' environment developed by the LAAS-CNRS (Baudin, Drira, Villemur & Tazi, 2004). The Platine environment is used for e-learning experiment in the Lab@Future European project (LabFuture, 2005). This environment proposes both communication tools videoconference, chat, whiteboard and application sharing) and administrative tools to be able to define sessions, rights and control over the use of tools. This event describes how to create and configure a session. Then it presents how to join a session and use the different tools of the environment. This event is a chance for participants to experience the use of a synchronous distant learning environment. This event presents some of the problems encountered in the management of distributed users and the technical influence of network. It is a first step to define how educational staff can take advantage of synchronous CSCL for their educational activities.


Educational Support with Tele-dental-medicine System

Association for the Advancement of Computing in Education

The advent of the Internet enables educational connection in multidirectional ways and is in the process of realizing new interactive educational environment. As an approach to the huge volume of knowledge required of students, I have applied this Tele-dental-medicine System which was originally developed to promote cooperation between dental students and teachers . This system enables exchange of medical images between users. Every student, who was permitted to use the system, could have an access to sharp medical images whenever and wherever he/she has internet-capable environment. Someone may have a discussion on medical images stored in the database with other students or with teachers on the Internet. On the other hand, teacher would find students' weak points and blind spots at an easier rate than before, which would be reflected to e-teaching and actual lectures. This research has indicated that interactive education via Internet gives advantageous effects on both sides.


Reflection and Influence of Learning Activities in Preparation/Review Process on e-Learning

Lots of e-Learning systems have sp ace or functionality on preparation/review before/after the classroom where a learner can watch the on-demand lecture video with well associated slides. Most of such environments, however, have no reference or effective linkage between preparation/review process and in-classroom process. This paper proposes very simple and effective idea on this problem using colored awareness information for each learner. In addition, a case-study with some subjects, in which a system implementing this idea is installed, is introduced before the last part. Finally, some interesting results are discussed at the last part.


Contents and Communication Modelisation in Synchronous Learning


Administrator Assistance System Based on Users Behavior Using Web-Browsing-Activity Visualization

Proceedings of The 2005 International Conference on Active Media Technology(ATM2005)


A Web-based Collaborative Authoring System for Web Educational Material with High Reusability


Adaptive Tools for Multiperspective Thinking in Web-based Exploratory Learning


PROVIDING INTEROPERABILITY SERVICES IN THE UBIQUITOUS DIGITAL LIBRARY PROJECT

Pro. of the IASTED International Conference on WBE-BASED EDUCATION

The International Association of Science and Technology for Development


A CONCEPTUAL FRAMEWORK OF COMPUTER-SUPPORTED UBIQUITOUS LEARNING ENVIRONMENT

Proc. of the IASTED International Conference WEB-BASED EDUCATION


The Effective Learning Support Strategy for Self Learning with Problem-Based Learning

Proc. of Third International Conference on Creating, Connecting and Collaborating through Computing(C5 2005)

問題解決型個人学習では，学習者が間違いのあったことに気付いた後，間違った操作を特定させるために3段階の支援方略を適用する．3番目の支援方略は，間違った式と構造的に類似した式を用いて最初から学習をやり直させる．評価実験を行った結果，複数の学習者に間違いを起こさせる式の構造に関する知見が得られた．この知見について説明し，知見を利用することにより類似性を持つ式を生成する手順について述べる．


ADAPTIVE LINK GENERATION FOR MULTIPERSPECTIVE THINKING IN WEB-BASED EXPLORATORY LEARNING

Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2004)

International association for development of the information society

我々はWeb探求学習の効果を向上させるために，Web上の学習トピックを多角的に吟味することを促進するAdaptive Link Generationを設計·実装した．我々のAdaptive Link GenerationはFree-hyperlink環境で動作するものであり，学習者が静的なハイパーリンクとは別に新しいハイパーリンクを作成·共有することを可能にし，興味類似度の低い他学習者によって作成された共有可能なハイパーリンクを推薦する．この推薦は，吟味の関連は共有可能ハイパーリンク先のページ，すなわち，学習者の興味の違いにより現れるという前提に基づいている．


Distant e-Learning Using Synchronous Collaborative Environment "Platine"


Proceedings of International Conference on Computers in Education 2004(ICCE2004)


Toward Awareness Services in CSCL: Classifications and Contextual Providing Mechanism


JAPELAS: Supporting the Learning of Japanese Polite Expressions with PDA


TANGO: Supporting Vocabulary Learning with RFID tags

Electronic proceedings of International Workshop Series on RFID


Using Ontologies to Support Personalized e-Learning

Association for the Advancement of Computing in Education


Using Knowledge Awareness(KA) Support Knowledge Building in Virtual Learning Community


Adaptive Synchronization of Learning Media among Semi-synchronous Learners

This paper describes a new virtual classroom environment with adaptive synchronization of learning media among semi-synchronous learners. Based on the asynchronous learning environment, all the streaming media are delivered in unicast mode. To make interactions more active in such an asynchronous virtual classroom, the best way is to provide a synchronizing methodology for each learning media on the distributed client computers. At that time, the important factor is how to remake the digest contents to the subsequent learner. Once time flows of all the learning media are well synchronized, learners can easily communicate and discuss about the same topic in the streaming media.


Using Knowledge Awareness Support Learning Services Providing in e-Learning Environments

Proceedings of The 2nd Workshop on Web-based Support Systems 2004


Enhancing Interoperability services in the U-campus Digital Library Project


A Framework of Ubiquitous Learning Environment


Computer Supported Ubiquitous Learning Environment for Vocabulary Learning Using RFID Tags

Jean-Pierre Courtiat Costas Davarakis Thierry Villemur


An Illustrative-Sentences Search Tool Using Phrase Structure ``SOUP''

英作文を行う際，英語を苦手とする日本人にとって，語句選択の指標となる適切な例文を見つけることは容易ではない．そこで我々は，語句選択の支援を目的とした用例検索モデルを提案する．さらに，句構造情報により例文の分類を行う手法を提案する．そして，これらに基づいて開発した用例検索ツール"SOUP"について述べる．本ツールは，特定の語を含む句をキーとした検索や，語句の使われ方の違いを提示する比較検索機能をもつ．


Ubiquitous Learning --- Language Learning Meets Ubiquitous Computing


Learning Process Sharing for Educational Modification of the Web

本論文では，Webを教育的に加工するオープエンディッドなアプローチを提案する．我々の主要なアイディアは，Web閲覧，アノテーション，コミュニケーションといったWeb上での学習プロセスを学習者で共有できるようにするというものである．これらの学習活動はWeb教材化に有益な情報としてみなすことができる．学習者は他学習者のWeb閲覧履歴を辿ることで学習の方向性を知るだろう．また，ページの内容に対するアノテーションやコミュニケーションは，学習者にページ内容を吟味する機会を与えることになるだろう．


Supporting Cooperative Leaning --- The design of learning infrastructures in a Digital Library Environment


IP Videoconferencing in Distance Education: Ideas for a Successful Integration

Association for the Advancement of Computing in Education


Flexible participation for collaborative learning in an asynchronous and semi-synchronous context

This paper proposes the collaborative free space for spontaneous communication among learners and instructors in preparation/review processes of an asynchronous learning context. In addition, this free space provides easy access to the related contents of www site because of monitoring the behaviors of participants and analyzing them. Collaborative free space also bridges synchronous, asynchronous and semi-synchronous learners by presenting awareness information of other learners' current activity and interest. According to the original idea of this research project, this system could only support asynchronous collaboration. However, this bridging functionality makes this research more useful, convenient and fascinating for various kinds of learners.


SUPPORTING COURSE SEQUENCING IN A DIGITAL LIBRARY --- Usage of Dinamic Metadata for Learning Objects


Context-Aware Support for Computer-Supported Ubiquitous Learning

Pro.of Wireless and Mobile Technologies in Education


Knowledge Awareness Map for Computer-Supported Ubiquitous Language-Learning


HYZONE : DIVERSIFYING RESOURCES IN LEARNING SPACES VIA PERSONALIZED INTERFACES

Pro. of the IASTED International Conference on WBE-BASED EDUCATION

The International Association of Science and Technology for Development


A Method for Detecting Key Features in Hand Gesture for Sign Language Learning


An Adaptive Web-Based Learning System with the Framework of Educational Modification of Web Pages

学習者は知識の欠如を埋める情報のないページを読解できない．この状況は，非効率的な知識獲得につながる学習の行き詰まりと捉えることができる．この行き詰まりを回避するために，本研究ではWebページの修正を試みる．我々は，Webコースウェアを任意のWebページにリンクし，想起できない知識に気付かせるAdaptiveなWBLシステムを開発した．リンクされたWebコースウェアはページの理解を助け，知識の定着にも貢献するだろう．


An Outologies-driven Individual Knowledge Management(IKM)System Design Oriented to Problem Solving


Fill-in Type Drill-based Web Learning System for Basic IT Education


Web based Educational Resource Library with Authenticating User's Quotation


An Illustrative-Sentences Mining Tool Using Phrase Structure for English Writing

既存の用例検索システムでは，検索の質を重視した「フィルタリング+ソーティング」型のアプローチである．我々は，用例検索結果のクラスタリングを行うことで，「フィルタリング+クラスタリング+ソーティング」型によるアプローチをとることを考案した．我々は用例検索の目的が，データマイニングと同じであることに着目し，このアプローチを用例マイニングとして提案し，試作ツールの開発を行った．


Inducing Review Planning by Obligatory Quizzes in Web-based Courseware

我々は，複雑なページ構造を有する3次元CAD学習支援システムを開発した．このシステムは3年間実際の授業で利用されてきた．学習者の観察から，Disorientationが発生していることが分かった．本研究では，Disorientationを回避するために，学習者に合理的なナビゲーションプランを作らせることを目的としている．そのためには，過去の学習を振り返り，学習目標を明確にすることが求められる．我々は，学習再開時に学習者に強制的なクイズを与え，その結果から過去の学習を振り返って学習目標を明確にして，ナビゲーションプランを作る材料を提供することにした．


Web based Heuristic Learning Environment-Supply of Kinetic Simulators and Communication Tools


The Support System for Error Correcting by Using the Behavior of Learner's Program


Collaborative Spaces in a Distributed Digital Library


Using Constructionism for Ubiquitous Learning Environment Design

Association for the Advancement of Computing in Education


Research on Pervasive e-Learning System Development


Supporting Knowledge Awareness for a Ubiquitous CSCL


Ontology: Structure E-Learning from Information-based to Knowledge-based


Using Knowledge Grid Construct Next Generation E-learning


Supporting Vicarious Exploration for a Common Interest

This paper describes how to utilize browsing and exploring activities effectively on the Internet for a common interest group. Especially it focuses on Bookmark function of a browser. Bookmark items are filtered out from a list resulting from search engines or passed by colleagues/co-workers. This hierarchical pool becomes an indicator of empirical knowledge or interest of individuals. In mutually exchanging them among users, this process could be regarded as a vicarious experience of exploration. Therefore, shareable environment for this local pool has been developed at first. Moreover, this tool also presents advanced methods for two types of working groups (homogeneous and heterogeneous ones), based on both URL- and content-level analysis of a given set of WWW sites. The last part of this paper implies further application and research directions.


How Ubiquitous Computing can Support Language Learning


Online Video Analysis System for Video-based Correction System


An Adaptive Web-based Learning System for Providing New Findings

我々は，効率的な知識構築のためにWebを再構築することを目指す，AdaptiveなWebベース学習支援システムを開発した．このシステムは，学習者がWeb上でハイパーリンクを作成．共有することを可能にする．さらに，情報(ハイパーリンク)過多を減らすために，ハイパーリンクは協調フィルタリングを使って適応される．このシステムの試用から，新しい適応支援の可能性が示唆された:学習者の興味とは無関係な共有ハイパーリンクを意図的に強調することが効果的な支援になるのではないか．この可能性に基づき，我々はシステムの改良に着手した．改良したシステムは新しい発見を学習者に提供することをねらいとしている．


Awareness Facilities for Virtual Communities


Design and Implementation of Knowledge Co-collection in a Common Interest Group

Internet users often keep subjectively important URL information in a local pool that generally has a tree structure and is sometimes called ``Bookmarks'' or ``Favorites''. This hierarchical pool is an indicator of empirical knowledge filtered out from a list resulting from search engines or passed by colleagues/co-workers. This paper focuses on a utilization of this information for mutual exchange among users, a process that can be understood as vicarious exploration. Moreover, this tool also presents advanced methods for two types of working groups (homogeneous and heterogeneous), based on both URL- and content-level analysis of a given set of WWW sites. The last part implies further application and research directions.


Web Browsing Activity Visualization System for Administrator Assistance Using Browsing Information


VIDEO-BASED LANGUAGE LEARNING ENVIRONMENT THROUGH ASYNCHRONOUS COLLABORATION


Real/Virtual Classmates in an Asynchronous Distant Learning Environment

Proc. of International Conference on Computers in Education 2002 (ICCE2002)

Online real/virtual classrooms/schools will play a more important role in the society of the future. Especially, an anytime/anywhere learning environment, which allows learners to participate in a classroom via networks, is one of the most focused theme of this research field. In such a trend of these networked learning environments, we have already proposed a new concept for the asynchronous virtual classroom that combines online learning materials with both asynchronous communication tools and software agents. The software agents, which are simulated classmates in a classroom situation, act for real learners by means of utilizing past activities of past learners. In addition to such agents´ behavior as semi-real classmates, they could be configured as purely virtual classmates by a lecturer, too. Now that we reconsidered and reconfigured a flexible architecture for software agents, this paper reports its basic design and an application for agent-based classmates in asynchronous learning scenario.


Web based Self-directed Learning Environment Using Learner's Annotation


A Web Retrieval Support System with a Comment Sharing Environment: Toward an Adaptive Web-based IR System

サーチエンジンはWeb探求学習において，興味あるまたは未知のトピックを探すために頻繁に利用されるが，適切なページの発見を阻害する無意味なページをしばしば返す．本論文では，検索活動における負担の軽減を目的とした，コメント共有環境を有するWeb検索システムを述べる．システムの有効性は実験を通じて示された．このシステムは現在はAdaptiveではないが，Adaptiveな情報検索システムに拡張可能である．


Integrating resources for users in a learning environment


Web Browsing Activity Visualization System for Administrator Assistance

Proceedings of 2002 IEEE International Conference on Systems, Man and Cybernetics (SMC 2002)


Online Video Error-Analysis for Video-based CALL Using a Voice Recognition System


The Support System for Novice Programming Instruction using Teacher's Instructional Information


Effective Collaboration in a videoconference-based CSCL Environment

Association for the Advancement of Computing in Education


An Adaptive Web-based Learning System with a Free-Hyperlink Environment

インターネットを利用した代表的な学習は，主体的にWebを探求して知識を構築していく探求学習であるが，不十分なリンクに起因する学習の行き詰まりが発生する．我々は，オープネンディッドなWeb探求学習を支援する環境を提案する．この環境は学習者がオープンなWebでハイパーリンクを作成．共有することを可能にする．さらに，選択肢過多を減らすために，ハイパーリンクは協調フィルタリングを使って適応される．


Supporting Online Video-based Correction for Language Learning through Markup-based Video Editing

Proc. of World Conference on Educational MultimediaHypermedia &Telecommunications(ED-MEDIA2002)


Open-ended Adaptive System for Facilitating Knowledge Construction in Web-based Exploratory Learning

Proc. of Adaptive Hypermedia 2002 (AH2002)

インターネットを利用した代表的な学習は，主体的にWebを探求して知識を構築していく探求学習である．Web探求学習の問題は不十分なリンクである．学習の行き詰まりを回避することによってWeb探求学習における知識構築を促進するオープネンディッドでAdaptiveなシステムを開発した．


Proc. of Workshop of Adaptive Systems for Web-based Education 2002 (WASWE2002)

インターネットを利用した代表的な学習は，主体的にWebを探求して知識を構築していく探求学習である．Web探求学習の問題は不十分なリンクに起因する学習の行き詰まりである．MITSはAdaptiveなWebベース学習支援システムであり，学習者がオープンなWebでハイパーリンクを作成．共有することを可能にする．さらに，選択肢過多を減らすために，ハイパーリンクは協調フィルタリングを使って適応される．


COALE: Collaborative and Adaptive Learning Environment


Synchronizing Group Interactions with Lecturing Video in Agent-based Asynchronous Virtual Classroom


Computational Model in Agent-based Asynchronous Virtual Classroom

Proc. of CSCL 2002 Workshop on Designing Computational Models of Collaborative Learning Interaction


XML-based Video Annotation System for Language Learning Environment

Proc. of The 2nd International Conference on Web Information Systems Engineering(WISE2001)


Educational-Resources Recommending System for Web Based Learning


An Example-Based English Learning Environment for Writing

実用的な英作文学習の過程において，学習者へ適切なサンプルフレーズを提示するため，学習者の意図とコーパス中のフレーズとの類似性をスコアリングするための解析機能は実装すべきである．我々は類推的な検索手法に基づく英作文学習のための対話的な支援方法のアーキテクチャを提案する．アーキテクチャの機能は，システムが，次に書くべきフレーズの候補や学習者の要求に応じて検索された例文を提示することである．


Adaptive knowledge Integration in Web-based Exploratory Learning and its Evaluation

Pro. of the International Conference on Computers in Education(ICCE)/SchoolNet2001

インターネットの普及は，様々なWebページを主体的に閲覧して知識を獲得するWeb探求学習を普及させている．Web探求学習における問題は，不十分なハイパーリンクによる学習の行き詰まりである．その問題は，関連知識へのハイパーリンクが欠如していることで，学習者のページ読解が困難になることを意味する．この行き詰まりを回避するためには，学習者が忘れた関連知識を提供する必要がある．我々は，ITMSと呼ばれるWeb探求学習支援システムを開発した．ITMSは，Adaptiveな知識統合の枠組みを採用している．小規模な実験によりITMSを評価した．本論文では，ITMSの枠組みとその評価を述べる．


Asynchronous Virtual Classroom -Agent-Based Reusable Learning Environment- (Invited)

Proceedings of the International Conference on Computers in Education (ICCE) / SchoolNet2001

A shift from the face-to-face lectures performed conventionally in universities to the remote ones using the computers and networks has occurred in recent years, especially in the last decade in 20th century. This means that the lecture halls are no longer restricted with time and space. Such anytime/anywhere virtual learning spaces, however, may produce contrary effects of sparse communications among participants. Therefore, the designer who designs an asynchronous virtual learning environment should promote the chance to communicate in it. AVC, which stands for Asynchronous Virtual Classroom, uses a video with simultaneous slides and advice as main learning materials, asynchronous communication for collaboration, and a lecture notebook for individual/shared annotation. The AVC system accumulates and manages each participant's actions and interactions in order to reuse them for subsequent learners. In this way, AVC system encourages both individual and collaborative learning.


ITMS: Individualized Teaching Material System - Web-based Exploratory Learning Support System by Adaptive Knowledge Integration-

Web探求学習における問題のひとつはページ内容に起因する学習の行き詰まりである．行き詰まりから学習者を回避させるために，システムはその内容を適応させなければならない．我々はITMSと呼ばれるWeb探求学習支援システムを開発した．このシステムは個人適応型であり，次の特徴を有する．(1)オープンなWebを扱う，(2)任意のページに既習の知識(情報)を統合する，(3)最新の知識状態を知識の参照履歴から推定する．


Web based Digital Resource Library Tracing Author's Quotation


A Database Orienting Information Disclosure on Campus Network

Proceedings of 2nd International Conference on Information Technology Based Higher Education and Training


Practice of Omnibus Class using WWW in Technical Training for Foreign Students

International Conference on Information Technology Based High Education and Training 2001


ITMS:Individualized Teaching Material System-Adaptive Integration of Web Pages Distributed in Some Servers

個人適応型Webベース教育システムが盛んに開発されている．しかしながら，それが1つのサーバに固定されたWebページを主に扱うという現状から，学習者にとって有益であるかは疑わしい．学習者の多様性を満たすためには，分散されたサーバのWebページを扱うべきである．我々がITMSと呼ばれるWebベース教育システムを開発した．ITMSは分散したページ上の知識を統合し，個人適応されたページを生成する．ITMSはまた，学習者の知識レベルをテストやアンケートの代わりに知識の参照状況から推定する．本論文では，ITMSの枠組みを述べる．


Communicative Language-Learning Environment Using Video Annotation System


Knowledge Awareness Map in a Web Based CSCL Environment


A Framework of the Seminar-Typed Virtual Classroom System for Asynchronous Participants --- Interactive and Collaborative Computing(ICC'2000)

INTERNATIONAL ICSC CONGRESS ON INTELLIGENT SYSTEMS & APPLICATIONS

This paper proposes a framework for AVC (Asynchronous Virtual Classroom) that allows each learner to communicate with others in a classroom at anytime. Many seminar-typed VC systems to solve the geographical distance problem have been studied. However, most of them are limited with the necessity of time-sharing. Therefore, we focused on the solution of its time-sharing problem by means of asynchronous learning environment with video and simulative discussion. In these environments, a learner is able to refer the learning material or the past discussions, to communicate with others at anytime, and to make notes of the lecture with the personal/shared notebook tool. The system accumulates and manages these interactions in order to reuse for later learners. In this way, AVC system encourages both individual and collaborative learning. Especially in this paper, we describe our framework and its prototype system.


Bridging Learners in Virtual Communities through Knowledge Awareness Map --- Interactive and Collaborative Computing(ICC'2000)


Communication-Assistant Agent for Communication Based Kanji Learning Environment --- Interactive and Collaborative Computing(ICC'2000)


Active Knowledge Awareness Map:Visualizing Learners activities in a Web Based CSCL Environment


Visualizing and Filtering Learners'Arguments in a Virtual Classroom Environment

Recently, a large number of various computer-supported classrooms are available. They could be classified into face-to-face type and virtual type on the axis of geography, or synchronous participating type and asynchronous participating type on the axis of participating time. We focus on the virtual one that supports asynchronous participants with some multimedia learning materials/tools on demand. Users, including teachers and learners, don't have to use this system at the same time, as the system enhances and supports asynchronous discussions. So these contents of the past discussions are to be used as additional learning materials. Especially, this paper describes the methodologies to analyze the discussion among users acquired into the system, to visualize them, and to apply them to asynchronous learning environment with some pedagogical strategies.


Computer Supported Online Correction for Collaborative Writing

Proc. of 2000 INTERNATIONAL CONFERENCE ON INFORMATION SOCIETY IN THE 21ST CENTURY


"ITM System: Individualized Teaching Material System -Avoidance of Disorientation Caused by Repeating Backtrack-"

我々は3次元CADに関するWebベースCAIシステムを開発した．3次元CADに関する講義を受講する学生がこのシステムを3年間利用した．利用観察から，システムにDisorientation(迷子)の問題が残っていることが分かった．複雑なシステムのページ構造において，学習者は下位ページへの移動を繰り返すことで，Disorientationに陥ってしまった．我々はこの移動をバックトラックとして扱い，これを回避するために部分化教材(PTM)の挿入を提案する．PTMはページ内容を教師が小さく分割したものである．学習者の理解度に基づいて，PTMをハイパーリンクの変わりにページに挿入することで，学習者はバックトラックなしにページを読むことができるようになる．PTMの挿入は実験により評価され，これがDisorientationの制限に効果的であることが示された．


"A Learning Environment to Support Trial and Error of the Learner - PHYLEDIA: A Physics Learning Environment by Agents"


CoCoA2: Computer Supported Collaborative Language Learning Environment Based on Online Proofreading


Agent Mediated Language Learning Environment Based on Communicative Gaps


Agent's contribution for an asynchronous virtual classroom

This paper describes a new idea about the multi-agents that act as classmates of learners in an asynchronous virtual classroom. The environment of this virtual classroom is designed to support asynchro-nous participants. Some agents in the system are based on learner-model of the past learners, and others are on the educational strategy the teacher has given in advance. In such situation, it is necessary for a learner to filter classmates who are actually software agents in the user interface. Furthermore, the actions of these agents are also to be defined. Therefore, we propose two types of strategies to select well-fitted classmates first things in this paper. Then, we define these agents' action in an agent-based asynchronous virtual classroom.


C-DOC: COLLABORATIVE DESIGN SUPPORT SYSTEM IN A VIRTUAL SPACE

Advanced Research in Computers and Communications in Education


SocialPathFinder: Computer Supported Exploration of Social Networks on WWW


Neckle: Network-based Communicative Kanji Learning Environment focusing on the Difference between Japanese and Chinese Kanji Meaning


Web Based Educational Filtering System for Language Learning


Experiment Design Support Environment Using an Indirect Manipulation and Execution-type Mediator


Documents Pubulishing Model Focused on Text Structure for Composition Education


Design and Evaluation of Example-Deriving Knowledge Base System for Japanese Polite Expressions Learning


Versioning Online Markup Documents in a Networked writing classroom


Computer Supported Proofreading Exercise in a Networked Writing Classroom


Marked-up Text Mining for Error Analysis in a Networked Writing Classroom


Computer Supported System for learning Image Measurement Technique


Knowledge Awareness Map for Open-ended and Collaborative Learning on World Wide Web


Augmenting Collaboration beyond Classrooms through Online Social Networks


Agent-based Asynchronous Virtual Classroom

This paper describes a new idea for distance learning. Many systems to solve the geographical distance problem are being studied, but most of them are limited with necessity of time-sharing. Therefore we focused on the solution of this time-sharing problem by means of using software agents and video images. We call this agent-based asynchronous virtual classroom "AVC". AVC allows learners to watch the video image of certain lecture and to control it on the WWW. A learner can participate in a classroom with the other learners asynchronously. Some of displayed participants are software agents of past lectured learners and the others are on behalf of prepared educational agents. This system gives a learner with much presence that s/he shares time and space with a teacher and other learners.


Evaluation of Agent Intervene Model for Kanji Learning via Text based Communication


Collecting Organizational Memory Based on Social Networks in Collaborative Learning


Computer Supported Collaborative Language Learning Based on On-line Markup


Combining Social Networks and Collaborative Learning in Distributed Organizations


Supporting E-mail Based Correction in Computer Assisted Language Learning


Development of a Network based Communicative Kanji Learning Environment Focusing on the Difference between Chinese and Japanese Languages


Digital Libraries with Temporal and Versioning Capabilities


An Approach to Conversation Learning Using Video Conference

Proc. of International Conference on Computers in Education 98


Error Analyzer for Supporting Collaborative Japanese Language Learning


Experimenter:Indirect Execution-type Interface in an Interactive Learning Environment

本論文は，計算機上での仮想の理科実験を支援するような，知的学習環境(ILE)システムの設計について述べる．我々は，仮想実験等を取り扱う場合の，インターフェースのリアルさと，学習者者がそのインターフェースから受ける現実感の差異に着目している．ある局面によっては，学習者に間接的なインタフェースを提供することが，学習の効果を高めることを示す．


Computer Supported Social Networking in Virtual Communities


JUPITER: A Kanji Learning Environment Focusing on a Learner's Browsing

Proc. of 3rd Asia Pacific Computer Human Interaction


Supporting Awareness for Augmenting Participation in Collaborative Learning


CoCoA: Communicative Correction Assisting System for Composition Studies


Virsicle:A Vertually Simulated Environment for Collaborative Learning


A visualizing method for self-explanation support environment

我々は，自己説明の持つ教育効果に着目し，学習者の自己説明を支援する学習支援システムの開発を行ってきた．本論文では，説明の可視化による自己説明の支援を提案する．説明を可視化させることは，学習者の外化を助ける．外化は，知識の整理や，メタ認知レベルの学習と係わっている．そこで，可視化には，一定の教育効果が存在する．本論文では，計算機上での説明の可視化モデル，ViSTAモデルの提案を行った．


Design Issues and Experiences from Having Lessons in Text-Based Social Virtual Reality Environments


Knowledge Awareness: Supporting Open-ended and Collaborative Learning


Computer Supported Composition Learning with Collaborative Writing Tools


ViSTA: the self explanation supporting environment by visualization

我々は，自己説明の教育効果に着目し，学習者の自己説明を支援する学習支援システムの開発を行ってきた．本論文では，説明洗練以外に，可視化による自己説明の支援を提案する．説明には論理的な構造が存在し，構造をグラフとして描画可能であることを示した．説明の描画は，学習者の外化を支援することになる．そして，計算機上で，学習者の説明を描画させる，ViSTAモデルの提案を行った．


MUGICLE: An Effective Collaborative Learning System


Knowledge Awareness Filtering: toward Efficient Collaborative Learning


Agent Inteligentes para Ambientes de Aprendizaje Colaborativo


Proc. of 1996 IEEE Systems, Man and Cybernetics (SMC)


Supporting korean learning within MUGICLE --- Interface design for support of declinable-word conjugation learning


Communication Language and Protocols in an Angent-based Collaborative Learning Environment


Design of a Supporting Tool for Knowledge Creation


Distributed Peco-Mediator: Finding Partners via Personal Connections


COMES: Collaborative Organizational Memory System


Modeling of Decision Making Behavior for Autonomous Software Agnets by a Non-Regenerative Stochastic Petri Net


Sharlok: Bridging Learners through Active Knowledge Awareness


Development of Self-Explanation Learning Environment Using the Explanation Refinement

Proceeding of IEEE International Conference on Intelligent Processing Systems (SMC'96)

学習者の自分自身について説明，自己説明は，内省と関連し学習と係わっている．本論文では，自己説明を支援する学習支援支援システムの構築について述べる．自己説明の支援方法として，我々は，説明洗練を取り上げた．一般に，説明を繰り返すことにより，説明がうまくなる．この変化を説明の洗練，と我々は呼ぶ．本論文で，計算機上で学習者の説明を洗練させる過程のモデルを提案し，試作中のシステムの概要を示した．


Social Learning In A Text-Based Virtual Reality Environment


Enbedding Game's Attactiveness into CALL system

Proc. of Educational-Telecommunications 1996


Intelligent agnets to support the effective collaboration in a CSCL environment


JULIET: Interactive learning environment for Kanji compounds learning


Knowledge Awareness: Bridging between Shared Knowledge and Collaboration in Sharlok'


Learner Models for Supoorting Awareness and Collaboration in a CSCL Environment


Towards Fuzzy Modelling in Collaborative Learning Environments


Development of a Kanji ICAI System with Integrated Learning Environment

Proc. of International Conference on Computers in Education 1995 (ICCE'95)


Development of a Kanji Compound Learning System with Competitive Game


A Learning Environment using an Explanation Refinement Model in Self Explanation

我々は，学習者が自らの問題解決について説明するような説明，自己説明の教育効果に着目した．一般に，説明は，繰り返し行うことによってうまくなる．この説明の変化を説明洗練と我々は呼ぶ．説明が洗練することは，内省が活性化し教育効果が得られると考える．そこで，本論文では，説明洗練の様子を示し，計算機上で，学習者の説明を洗練させる，説明洗練モデルの提案を行った．


Development of a Kanji Compound Dictionary System for Deriving their Meaning and Reading


Interacting with a Mediator Agent in Collaborative Learning Environment


A Conceptual Framework the Implemntation of MUGICLE System


PeCo-Mediator: Supporting Access to Unknown Partners for Cooperation Using Collective Personal Connections -Adaptable Menu-based Query Interface-


Art of Museum Exploration System: ArtFinder


Peco-Miner: Support to Mine Personal Connections in Business Databases


Guided Understanding for Problem Solving Process Using the Refining Self Explanation

本論文では，学習者の自身の自己説明に着目し，学習支援支援システムの構築について述べる．我々は，解法過程の自己説明を，取り上げる．一般に，説明を繰り返すことにより，説明がうまくなる．この変化を説明の洗練と我々は呼ぶ．説明が洗練することによって，学習効果が上がる．そこで，我々は，計算機上で，学習者の説明を洗練させる過程のモデルを提案し，我々のシステムの概要を示した．


An Integrated Learning Environment for Kanji Learning


VOICEDIC: A Practical Application of Speech Recognition Technology

Sixth International Conference on Human-Computer Interaction

This paper presents a practical application of speech recognition technology, a voice-accessible or voice-activated dictionary VOICEDIC. The paper shows an outline of VOICEDIC as well as its advantages.


Design and Implementation of a Kanji Learning ICAI System for Knowledge Stability


A Game Oriented Multimedia System for Kanji Leaning

Raffles City Convention Center, Singapore


Continuous Speech Recognition Based on LR-Parser-Driven One-Pass Search Algorithm and Hidden Markov Modeling of Speech: Towards Real-Time Intelligent Human-Computer Interaction by Voice

This paper presents a novel continuous speech recognition algorithm that integrates three major technologies: (1) hidden Markov modeling for speech, (2) a generalized LR parser for handling context-free grammar (CFG) constraints, and (3) the one-pass search algorithm for achieving an efficient search. We implemented an experimental Japanese speech recognition system based on the proposed algorithm and conducted a comparison between our algorithm and other methods.


One-Pass Continuous Speech Recognition Directed by Generalized LR Parsing

1994 International Conference on Spoken Language Processing

This paper formulates a novel continuous speech recognition algorithm that integrates a generalized LR parser for handling context-free grammar (CFG) constraints, and the one-pass search algorithm for achieving an efficient search. Our algorithm enables us to efficiently find an optimal hypothesis for a given speech signal according to a specified CFG in a frame-synchronous process.


Application of Corpora in Second Language Learning --- The Problem of Collocational Knowledge Acquisition

Second Annual Work Shop on Very Large Corpora

Second language learning offers one interesting potential application of corpus-based natural language processing. This paper is primarily concerned with the acquisition of collocational knowledge from corpora for use in language learning. First we discuss the importance of collocational knowledge in second langugae learning, and then take up two measures, mutual information and cost criteria, for automatically identifying or extracting collocations from corpora.


An Unknown Word Model for Unrestricted Japanese Texts Based on Generalized Mutual Information Statistics of Characters

3rd International Conference on Fuzzy Logic

In order to handle unrestricted naturally occuring texts, we have to cope with the unknown word problem. In this paper, we present an unknown word model based on generalized mutual information statistics.


Natural Language Speech Recognition Using Finite-State Approximation for Context-Free Grammars

This paper first presents a continuous speech recognition system using an LR state transition table, which is a finite-state approximation for a context-free grammar. Then, we propose a forwrad-FSA backward-CFG search algorithm for accurate continuous speech recognition.


CFG-Based One Stage Dynamic Programming Algorithm for Connected Word Recognition

This paper presents a CFG(context-free grammar)-based one-stage dynamic programming algorithm for the problem of connected word recognition. This algorithm enables us to efficiently find an optimal hypothesis for a given speech signal according to a specified CFG in a frame-synchronous process.


Development of RPG Style CAI System for Kanji Lerning "KanjiQuest"


Mediator:Supporting Negotiations With Common Exploitation of Personal Connections --- Exploration of Common Personal Connections


Mediator:Supporting Activities with Common Exploitation of Personal Connections --- Model with Explicit and Implicit Connections

1994 JAPAN-U.S.A. SYMPPOSIUM ON FLEXIBLE AUTOMATION


Game Style ICAI System for Kanji Idiom Leanrning


Design in a Collaborative Intelligent Learning Environment for Japanese Language Patterns


Automatically Extracting Collocations from Corpora for Language Learning

International Conference on Teaching and Language Corpora

This paper takes up a collocational knowledge acquisition problem, and discuss the following points: (1) Why is collocational knowledge so important in language learning? (2) What measures can we use to automatically extract collocations from corpora? and (3) What characteristics does each measure have?


Computer Supported Environment for Common Exploitation of Personal Information


Development of a Game Style Environmental ICAI System for Kanji Idioms Learning


Characteristic Abstraction of Role Playing Games and Application to CAI Systems


Development of an Environmental ICAI System for Kanji Learning


Corpus-based Language Learning: Towards Prctical Language Learning Systems

This paper proposes a quite new paradigm for language learning: corpus-based language learning. Corpus-based language learning is a promising approach for the development of truly useful and practical language learning systems, because it compensates the domain-limitedness and the lack of sophisticated knowledge of the traditional AI-based approach, at least to a considerable extent. As the first step to corpus-based language learning, we focus on knowledge acquisition from corpora for language learning systems.


Problem Solving Process in Geographical ITS

本研究の目的は，中学や高校の地理の学習で良く見かける，統計表を用いた演習問題を対象に，問題解決過程を明らかに，問題解決過程のモデルを提案することである．我々は，問題を解くときの目のつけどころ，「視点」に着目し，視点に基づく問題解決モデルを提案した．我々の提案した問題解決モデルは，今後開発予定の地理の知的CAIシステムの解法エキスパートモジュールとして利用する予定である．


Environmental CAL for Conversation Pattern Learning


Open Structured CAI System for Kanji Learning


A Knowledge Structure for Geographical Intelligent Tutoring (ITS)

East-West Conference on Emerging Computer Technologies in Education

本論文では，ITSを構築する上での知識表現方法について述べた．我々は，地理の演習問題を対象にしているが，地理の知識表現は従来宣言的な知識として表現されてきた．しかし，我々は，地理の演習問題の解法過程内に存在している問題解決過程に着目し，地理においても手続き的な知識が記述可能であることを示した．


Development of a Kanji Dictionary Focusing on the Method of Constructing Japanese Kanji


Knowledge Stability in Based on a Cognitive Model


Knowledge Stability in ITS -English Sentence Transformation Rules-

Proceeding of tke IFIP TC3 International Conference on ARCE


Knowledge Acquisition Type of CAI:KACE II


Modeling of Structured CAI for the Student Knowledge


An English Tail-Talking Game As A Vocabulary Drill For Junior And Senior High School Students


An Efficient Implementation of Static String Pattern Matching Machines

Proceedings of the First International Conference of Supercomputing Systems


Extracting Unidimensional Chains from Multidimensional Datasets Using Graph Theory


Twitterボット:自学自習における学習意欲の維持を目指して

Twitterボット:自学自習における学習意欲の維持を目指して

日本教育工学会 第28回大会 講演論文集

日本教育工学会 第28回大会 講演論文集

Japan Society for Educational Technology


大型美術館における個人嗜好に着目した個別ガイドシステムの開発について

大型美術館における個人嗜好に着目した個別ガイドシステムの開発について

2012年電子情報通信学会総合大会 学生ポスターセッション論文集

2012年電子情報通信学会総合大会 学生ポスターセッション論文集


HTML5 を用いた教材作成支援システムの構築

HTML5 を用いた教材作成支援システムの構築

2012年電子情報通信学会総合大会 学生ポスターセッション論文集

2012年電子情報通信学会総合大会 学生ポスターセッション論文集


2012年電子情報通信学会総合大会 学生ポスターセッション論文集

2012年電子情報通信学会総合大会 学生ポスターセッション論文集


ネットワーク監視システムのShibboleth化

ネットワーク監視システムのShibboleth化

大学ICT推進協議会2011年度年次大会論文集

大学ICT推進協議会2011年度年次大会論文集


Lectutainment : Introducing Entertainment into Classroom Lecture for Improving Learning Motivation

Lectutainment:学習意欲向上を目的としたICTによる授業のエンタテインメント化

教育システム情報学会第36回全国大会講演論文集

教育システム情報学会第36回全国大会講演論文集


The Support for improvement of running-form with Motion Capture

モーションキャプチャを用いたランニングフォーム改善支援

教育システム情報学会第36回全国大会講演論文集

教育システム情報学会第36回全国大会講演論文集

Japanese Society for Information and Systems in Education


ラーニングログを用いた協調学習情報基盤の開発

ラーニングログを用いた協調学習情報基盤の開発

電子情報通信学会2011総合大会

電子情報通信学会2011総合大会


情報処理学会GN研究会論文集

情報処理学会GN研究会論文集


Introducing Entertainment into Disaster Prevention Education by Real World Edutainment

実世界Edutainmentによる防災教育のエンタテインメント化

エンタテインメントコンピューティング2010講演論文集

エンタテインメントコンピューティング2010講演論文集


Not-lift-the-flap Textbook: Paper-top Interface for Supporting Note-takng Based on Current Classroom Education

飛び出さない教科書: 教室授業の現状を踏まえたノートテイキング支援用Paper-Top Interface

エンタテインメントコンピューティング2010講演論文集

エンタテインメントコンピューティング2010講演論文集


Lectutainment: Motivating Students to Learn by Changing Lecture Room into Entertaining Learning Space as Theatrical Stage

Lectutainment: 教室を劇場に見立てた授業のエンタテイメント化による学習意欲の向上

エンタテインメントコンピューティング2010講演論文集

エンタテインメントコンピューティング2010講演論文集


Form-Improvement Supporting System of Rope Jumping with enhanced video

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


ランナーの心拍安定化を支援するアウェアネス

ランナーの心拍安定化を支援するアウェアネス

日本教育工学会第26回全国大会講演論文集

日本教育工学会第26回全国大会講演論文集


Knowledge Construction Support Making Students not Copy and Paste but Think in Report Writing with Web as Information Source

Webを情報源としたレポート作成における``コピペさせずに吟味させる''という知識構築支援

教育システム情報学会第35回全国大会講演論文集

教育システム情報学会第35回全国大会講演論文集


Remote Coaching System for Runners by Observation of Arm Swings

遠隔ランナーの腕振り観察とそのコーチングを支援するシステム

教育システム情報学会第35回全国大会講演論文集

教育システム情報学会第35回全国大会講演論文集


Authenticatino and Authorization for Distributed LMS

LMSにおける組織を跨ぐ認証認可連携

教育システム情報学会第35回全国大会講演論文集

教育システム情報学会第35回全国大会講演論文集


実世界Edutainmentのシナリオ作成を支援するWebシステム

実世界Edutainmentのシナリオ作成を支援するWebシステム

情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


Real World Edutainment System Corresponding to Flexible Scenario

柔軟なシナリオに対応する実世界Edutainmentシステム

情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


Development of Presentation-Support System based on Gesture Detection

ジェスチャに着目したプレゼンテーション支援システムの開発

ゲーム学会第8回全国大会講演論文集

ゲーム学会第8回全国大会講演論文集


PBLにおけるシナリオ作成支援

PBLにおけるシナリオ作成支援

医療情報学連合大会論文集29回

医療情報学連合大会論文集29回


Web-based Jogging Simulation for Sustainable Training


Development of Presentation-Support System based on Gesture Detection


SNSを用いたモチベーション維持支援システムの開発

SNSを用いたモチベーション維持支援システムの開発

電気関係学会四国支部連合大会講演論文集


学習者間の相互評価による学習効果について

学習者間の相互評価による学習効果について

電気関係学会四国支部連合大会講演論文集


Pukiwikiを基にした演習問題共有システムの構築について

Pukiwikiを基にした演習問題共有システムの構築について

電気関係学会四国支部連合大会講演論文集


Introducing Floating Exchange Rate System into Knowledge Trading Environment Using Virtual Currency

仮想通貨を用いる知識売買環境への変動相場制の導入

第8回情報科学技術フォーラム講演論文集(FIT2009)第4分冊

第8回情報科学技術フォーラム講演論文集(FIT2009)第4分冊


SNS contributes to Learning Community by Social Activities

学習コミュニティへのSNSによる支援環境の構築について

教育システム情報学会第34回全国大会講演論文集

教育システム情報学会第34回全国大会講演論文集


Development of Awareness-Supporting System for Runners

協調的ランニング訓練コミュニティを支援するアウェアネス環境の構築

教育システム情報学会第34回全国大会講演論文集

教育システム情報学会第34回全国大会講演論文集


Supporting Awareness for the Community of Joggers

集団的ランニングにおける能力開発を支援するアウェアネス

人工知能学会第23回全国大会講演論文集

人工知能学会第23回全国大会講演論文集

The Japanese Society for Artificial Intelligence

一般社団法人 人工知能学会


Designing authentication and authorization for federated systems

徳島大学における大学内外システム連携のための認証認可検討

Proceedings of the 2009 IEICE General Conference

電子情報通信学会2009年総合大会講演論文集

Institute of Electronics, Information and Communication Engineers


Presenting awareness information by sound and image in a jogging support system

リアルタイムジョギング支援システムにおける光・音声・画像によりアウェアネス

電子情報通信学会2009年総合大会講演論文集


e-Learning上での学習者への気づき支援に関する研究

e-Learning上での学習者への気づき支援に関する研究

医療情報学連合大会論文集28回

医療情報学連合大会論文集28回


Real World Edutainment for Learning Phenomena of Light

日本教育工学会第24回全国大会論文集

日本教育工学会第24回全国大会論文集


Analyses of Student Behavior and Activities for Supporting Student on Campus SNS

キャンパスSNSにおける学生行動の分析と支援活動

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集

Japan Society for Educational Technology


Supporting Physical Skill Development based on Video Diary Function

映像日記を用いた身体知の獲得及び継承支援システム

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集


Improvement of Writing Skills by Introducing the Peer Review in Group Report Writing System

グループレポートの相互評価導入による作文能力の向上

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集


リアルタイムジョギング支援システムにおける環境・動作情報モニタリング機構

リアルタイムジョギング支援システムにおける環境・動作情報モニタリング機構

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集


リアルタイムジョギング支援システムにおける音声・画像によるアウェアネス機構

リアルタイムジョギング支援システムにおける音声・画像によるアウェアネス機構

電気関係学会四国支部連合大会講演論文集


Webベースにおける演習問題の共有に関する研究

Webベースにおける演習問題の共有に関する研究

電気関係学会四国支部連合大会講演論文集


学生間の相互評価を活用するグループレポートシステムの構築

学生間の相互評価を活用するグループレポートシステムの構築

電気関係学会四国支部連合大会講演論文集


効果的学習を行うためのマーキング機能の実装

効果的学習を行うためのマーキング機能の実装

電気関係学会四国支部連合大会講演論文集


Retrospective View of Community-based Learning Style through SNS Development

SNS援用環境の研究を通じたコミュニティ型学習の一考察

教育システム情報学会第33回全国大会講演論文集

教育システム情報学会第33回全国大会講演論文集

Japanese Society for Information and Systems in Education


Recommendation in an SNS for reviewing based on the ntwork structure

論文レビュー支援SNSのネットワーク構造を利用した推薦手法の考察

教育システム情報学会第33回全国大会講演論文集

教育システム情報学会第33回全国大会講演論文集


Development of the informal reviewing environment for academic papers based on the social network

ソーシャルネットワークを活用したインフォーマルな論文レビュー環境の構築

Proceedings of the 2008 IEICE General Conference

電子情報通信学会2008年総合大会講演論文集


Supporting Time-Control of e-Learning Contents

eラーニング教材の短縮制御による学習時間の有効活用支援

電子情報通信学会2008年総合大会講演論文集


医療情報学連合大会論文集27回

医療情報学連合大会論文集27回


Podcasting用マルチメディア教材作成支援システムの構築

Podcasting用マルチメディア教材作成支援システムの構築

医療情報学連合大会論文集27回

医療情報学連合大会論文集27回


学習者への気づき支援とその評価

学習者への気づき支援とその評価

医療情報学連合大会論文集27回

医療情報学連合大会論文集27回


ユビキタス環境の創生と教育実践プロジェクト

ユビキタス環境の創生と教育実践プロジェクト

日本コンピュータ化学会2007年秋季年会

日本コンピュータ化学会2007年秋季年会


Development of Content Management System Based on the WebDAV Standard

日本教育工学会第23回全国大会講演論文集

日本教育工学会第23回全国大会講演論文集

我々は徳島大学教育・研究者情報データベース (EDB) の独自開発・運用を行っている．そして新たにEDBと連携するeコンテンツサーバ (EDB/CMS) を構築した．本システムではWebDAVを用いることで，外付HDDやUSBメモリ等にファイルをコピーする感覚でコンテンツの登録が行える．


Shibbolethを用いたキャンパスSNS連携の実現

Shibbolethを用いたキャンパスSNS連携の実現

日本教育工学会第23回全国大会講演論文集

日本教育工学会第23回全国大会講演論文集


Real World Edutainment Focusing on Huma-Human Interaction

教育システム情報学会第32回全国大会講演論文集

教育システム情報学会第32回全国大会講演論文集


A Learning Log-based Function for Preventing Unfair Attendance

学習履歴を用いた不正出席防止機能の提案-PDAとRFIDタグを用いたBlended Learning支援システムを対象として-

教育システム情報学会第32回全国大会講演論文集

教育システム情報学会第32回全国大会講演論文集


スライド教材を利用した講義要約による学習支援

スライド教材を利用した講義要約による学習支援

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


Web システム間でのShibboleth を用いた認証連携の実現

Web システム間でのShibboleth を用いた認証連携の実現

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


ソーシャル年表作成システムの開発

ソーシャル年表作成システムの開発

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


効果的学習を行うためのマーキング機能

効果的学習を行うためのマーキング機能

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


Propose of method for SNS community construction with real world log

実世界ログを用いたSNSコミュニティ構築手法の提案

Proceedings of the 2007 IEICE General Conference

電子情報通信学会2007年総合大会講演論文集

Institute of Electronics, Information and Communication Engineers


Development of knowhow acquisition support environment to train system administrator

システム管理者を養成するためのノウハウ獲得支援環境の構築

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Running support system with SNS functions

SNS的手法を用いたランニング支援システム

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集

Japan Society for Educational Technology


Reflection Tool Aided Externalization of Scientific Thinking

外化支援ツールによる科学思考の育成に向けて

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Assessment of the u-Learning Practive on Tokushima University

徳島大学におけるu-Learningの実践とその評価

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


The Application of Social Bookmark System to Learning Support

ソーシャルブックマークシステムの学習支援への活用

Proceedings of the 22nd Annual Conference of JSET

日本教育工学会第22回全国大会講演論文集

本研究では，ソーシャルブックマークシステムを共有型Webアノテーションシステムとして捉え，学習支援への活用の提案を行う．ブックマークデータを利用した歴史学習支援と，探求学習時の行き詰まり等の支援を目的としたソーシャルブックマークシステムの拡張方法について述べる．本研究では，ソーシャルブックマークシステムを共有型Webアノテーションシステムとして捉え，学習支援への活用の提案を行う．ブックマークデータを利用した歴史学習支援と，探求学習時の行き詰まり等の支援を目的としたソーシャルブックマークシステムの拡張方法について述べる．


Supporting Inquiry Based Learning Using Links Between Bookmarks in Social Bookmark

ソーシャルブックマークにおけるブックマーク間のリンクに基づく探求学習支援

教育システム情報学会第31回全国大会講演論文集

教育システム情報学会第31回全国大会講演論文集

Japanese Society for Information and Systems in Education

ソーシャルブックマークにおけるタグによるフォークソノミはブックマークの規模が大きくなると同じ分類で登録されたWebページが多くなりすぎる．そのため探求学習における振り返りや行き詰まり時の支援が行いにくい．そこで本研究は，タグによる分類に加え，関連するページ間をリンクで繋げることにより，探求学習に適したソーシャルブックマークシステムを提案，試作する．


Supporting to Make Chronology by Using Social Bookmark

ソーシャルブックマークを用いた年表作成支援

教育システム情報学会第31回全国大会講演論文集

教育システム情報学会第31回全国大会講演論文集

ある歴史の事象を学習するとき，年代と事象との対をただ暗記するだけでは歴史に対する理解は深まらない．むしろ，歴史事象同士に存在する繋がりを理解することで，その歴史を理解することができると考えられる．そこで我々は，歴史事象間に存在する関連を表現可能な年表をユーザ自身が作成できる環境をWeb上に構築し，歴史への理解を支援する．歴史事象の登録にソーシャルブックマークを利用することにより，登録が容易になり，他者の年表から新しい知見を得られるようになる．


Web-contents provider support system based on site-visitor information

閲覧者情報を基にしたコンテンツ提供者支援システム

Proceedings of 31st JSiSE Annual Conference

教育システム情報学会第31周年記念全国大会講演論文集


Design of Collaborative Learning Support System with Video-Weblog Technology

映像ブログ技術による協調学習支援システムのデザイン

教育システム情報学会第31周年記念全国大会講演論文集


徳島大学におけるu-Learningの実践

徳島大学におけるu-Learningの実践

北海道大学現代GPフォーラム予稿集

北海道大学現代GPフォーラム予稿集

北海道大学 現代GPフォーラム

北海道大学 現代GPフォーラム


Support for Finding Learning Path by Relevant Lectures in e-Syllabus

シラバス科目間の関連性を用いた学習経路検索支援

教育システム情報学会研究報告

徳島大学では教育·研究者情報データベース (EDB) を利用してシラバスを作成してきた．現在，EDBに登録されたXML形式のシラバス情報を元に科目間の関連性をグラフ表示するLearning Path Finderの開発を行っている．これにより履修時の学習経路検索が支援されシラバスの使い勝手が向上する．


レポートのグループ化によるレポート採点支援に関する研究

レポートのグループ化によるレポート採点支援に関する研究


論文検索における特徴後抽出モデル

論文検索における特徴後抽出モデル

第25回医療情報学連合大会

第25回医療情報学連合大会


レポートのグループ化によるレポート採点支援に関する研究

レポートのグループ化によるレポート採点支援に関する研究

第25回医療情報学連合大会

第25回医療情報学連合大会


e-Learningシステムの運用およびログ評価に基づく教員支援

e-Learningシステムの運用およびログ評価に基づく教員支援

第25回医療情報学連合大会

第25回医療情報学連合大会


Supporting media synchronization for semi-synchronous learners based on the learning purpose in an asynchronous e-Learning system

非同期型e-Learningシステムにおける個々の学習目的に応じた同期化支援

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集

Japan Society for Educational Technology


Lecture Support using Ubiquitous Equipments

ユビキタス機器を利用した授業支援

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Real-world Interaction Game using Ubiquitous Equipments for Studying Binary Numbers

ユビキタス機器を利用した実世界インタラクション型ゲーム:2進数の学習を対象として

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Wiki Based Collaborative Report Writing System

Wikiを利用した共同レポート作成システムに関する研究

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Ubiquitous Mobile Learning Environment for CALL and Practice in University

ユビキタス·モバイル学習環境:語学学習への研究と大学での実践

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


FTF and CMC Hybrid Lecture for the Medical/Dental Department Using the Syllabus-Based e-Learning System

シラバスに基づくe-Learningシステムを用いた医学·歯学系教育におけるFTF·CMCハイブリッド型授業実践

第231回徳島医学会学術集会(平成17年度夏期)

第231回徳島医学会学術集会(平成17年度夏期)

我々はシラバスに基づき種々の機能提供を行うe-LearningシステムMLSの開発と，その医学·歯学系教育への適用を行った．MLSは，従来の対面式授業に加え，オンライン·オフラインのハイブリッド型授業に対して用いることができる．さらに，レポート管理や授業補講などが行え，従来の直接的対面式授業と，遠隔非同期による学習の双方の特長を相補活用したシステムとして実現した．本論文では，このようなシステムの設計·開発について詳述し，さらにMLSを医学·歯学系教育に実践適用した結果を述べる．


Publication of Syllabus with Educators and Researchers' Information Database in Tokushima University

徳島大学 教育·研究者情報データベースを活用した講義概要 (シラバス) の作成と利用

教育システム情報学会30周年記念全国大会講演論文集

教育システム情報学会30周年記念全国大会講演論文集

Japanese Society for Information and Systems in Education

徳島大学では，情報の再利用を設計思想とした教育·研究者情報データベース(EDB: Educators and Researchers' Information Database, 以下 EDB)を独自に開発，運用を行っている．大学においては，種々の定期刊行物(紀要，教育要覧，研究要覧など)を出版しているが，EDBの各種刊行物のためのLaTeX形式の出力機能により，それにかかるコスト削減に成功している．具体的には，教員が登録した情報から冊子の版下までをEDBで作成できるため，校正が不要となり，冊子を印刷するための時間と費用が節約できる．


Support for Music Appreciation with Simple Input Method

簡易的な入力方法を用いた音楽鑑賞支援に関する研究

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集


Adaptive Dissemination and Collection System Utilizing RSS

RSSを活用した適応的情報提供·収集システムの試作

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集


Making of Link Collection from Personal Bookmarks and Knowledge Sharing Support

個人ブックマークからのリンク集の生成と，知識共有による学習支援

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集


携帯電話を用いた学習意欲によるグループ分けシステム

携帯電話を用いた学習意欲によるグループ分けシステム


感性共有による協調的音楽鑑賞支援研究

感性共有による協調的音楽鑑賞支援研究

同志社大学先端科学技術センター

同志社大学先端科学技術センター

本研究では，音楽を対象とした，協調的鑑賞支援について述べる．本研究では，音楽を学習する以前に，音楽をいかにして楽しむかという点に着目し，鑑賞者の有する感性を共有する手法を提案する．具体的には，感性共有における要素として，音楽鑑賞前後の感情を容易に入力できるインタフェースを開発する．本シナリオに基づき，プロトタイプシステムを開発した．本書では，その鑑賞シナリオを中心に述べる．


医療従事者に対する論文検索支援および共同研究支援

医療従事者に対する論文検索支援および共同研究支援

医療情報学24回連合大会論文集

医療情報学24回連合大会論文集


Development of Medical e-Learning system based on syllabus

医療情報学24回連合大会論文集

医療情報学24回連合大会論文集


生徒評価のための学習管理を行うe-learningシステムの構築と評価

生徒評価のための学習管理を行うe-learningシステムの構築と評価

医療情報学24回連合大会論文集

医療情報学24回連合大会論文集


WeBookLink: Knowledge Sharing Support Using Link Information

WeBookLink: リンク情報を有効活用した知識共有支援

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集


Supporting collaborative music study based on a sensitivity sharing

感性共有に基づく協調的音楽鑑賞支援に関する研究

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集

Japan Society for Educational Technology

音楽を対象とした情報処理分野では，個人学習環境を対象にした提案が多数行われている．これらにより音楽に関する基礎的な学習に加えて多数の楽曲を聞くことによって，自己の感性を洗練化し，音楽に関する造詣を深めるような音楽学習も重要である．そのため，楽曲とともに他の学習者の感性(音楽観)を共有できる支援が必要になる．そこで本研究では，音楽的な感性を洗練化したり広げるための，複数の学習者による協調学習環境を支援するシステムを提案する．本稿ではその学習シナリオと設計を述べる．


Administration Issue of e-Learning System Management on Tokushima University

徳島大学におけるe-Learningの運用管理について

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集


Proposal of ARC Framework for Knowledge Stability of the Usage of Words and Phrases

語句用法の知識定着のための復習契機を気付かせるフレームワークの提案

教育システム情報学会第29回全国大会講演論文集

教育システム情報学会第29回全国大会講演論文集

我々は句構造情報を利用して分類表示を行う用例検索ツール SOUP を開発した．SOUP のユーザは現実的な英作文問題を解決しつつ，同時に自学自習の活動をしている．しかし，手軽に用例検索が可能になったことで学習活動としての認識が弱まり，SOUP により得られた語句用法の知識は強く定着されにくい．そこで本論文では，用例検索が行われた後日にメールを送信することにより復習契機の気付きを支援するフレームワークを提案する．


Reflection Support in a WBL System for Converting the Web into Learning Resources

Webの教材化を指向したWBLシステムにおけるリフレクション支援

教育システム情報学会第29回全国大会講演論文集

教育システム情報学会第29回全国大会講演論文集

我々が開発しているWBLシステムは，Webブラウジング，アノテーション，コミュニケーションといった学習活動を再現·共有可能にすることで，Webを教材化して学習者に提供する．Webブラウジングを基点としたコミュニケーション(例えば，電子メール)のやりとりには，Webページには記述されていない有益な情報が含まれており，教材化のためのリソースになる．本研究では，学習者がコミュニケーションの内容を整形することをリフレクションと捉え，整形されたものを教材化のリソースとして利用する．本稿では，このようなリフレクションを支援するWebメーラについて述べる．


An Authoring System for Web Learning Resources: An Application of Competitive Information Sharing Environment

競合的情報共有環境を応用したWeb教材オーサリングシステムの試作

教育システム情報学会第29回全国大会講演論文集

教育システム情報学会第29回全国大会講演論文集

Japanese Society for Information and Systems in Education

インターネットが普及した現在，Web教材を用いた教育·学習が盛んに実践されており，Web教材の品質向上が重要課題となっている．本研究では，Web教材の品質，特に再利用性の向上を目的として，競合的情報共有(Competitive Information Sharing)を提案し，これを応用したWeb教材オーサリングシステムを開発する．試作中のシステムにおいて，オーサは他オーサによってWeb教材に書き込まれた情報を修正·削除できるほか，情報の妥当性について投票できる．


A Web-Based Learning System for Replaying and Sharing Learning Activities on the Web

Web上での学習活動を再現·共有するWBLシステム

教育システム情報学会第29回全国大会講演論文集

教育システム情報学会第29回全国大会講演論文集

主体的なWebブラウジングは効果的な知識獲得をもたらすと言われる．しかし，Webはその複雑な構造や膨大な情報量により，学習のプランニングを妨げたり，情報の信憑性が問題となる．本研究では，これらの問題を解決するため，学習者のWebブラウジング履歴をベースにアノテーションやコミュニケーションといった学習活動を再現·共有可能にすることで，Webの教材化を試みる．本稿では，Webの教材化を行う手法，及び，教材化したWebを用いて学習を支援するWBLシステムの構成について述べる．


Conference and event support system based on schedule management

スケジュール管理を中心にした学会·イベント等の支援について

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会


The Construction of Knowledge Base for Exercise Generation System

演習問題自動生成システムのための領域知識の構成について

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会


Supporting synchronization between semi-synchronous learners based on the learning context in an asynchronous virtual classroom

非同期仮想教室内の半同期学習者個々の学習文脈に基づく同期化支援

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会

本研究では，学習者がいつでもどこからでも遠隔仮想教室において学習できる非同期参加型仮想教室を開発してきた．しかし，非同期環境下では学習者間のインタラクションに即応性が欠如する問題がある．そこで，本研究では，インタラクションの機会を増加させることを目的として，少しの時間的なずれで同じ教室内に存在する学習者間の相対的関係を半同期状態として概念導入した．本稿では特に，半同期学習者間の同期化支援の概要と他者との関係に基づく学習モデルを提案する.


感性共有による音楽学習を対象とした協調的学習環境の設計

感性共有による音楽学習を対象とした協調的学習環境の設計

同志社大学先端科学技術センター

同志社大学先端科学技術センター

感性情報処理を対象とした音楽の分野においては，計算機利用による和音創造や，人間の和声学学習を支援するシステムの提案がなされている．これらの多くは，芸術家を目指す学習者にとって基礎的な学習項目を習得するのに有効であるが，個々の独創性を育みながら，かつ他の学習者の感性(音楽観)を重視した支援を行うには幾つかの課題がある．本研究では，芸術家を志す個人の音楽学習それ自体を支援する立場ではなく，複数の学習者間の感性を収集し，相互評価しあえる枠組みを通じて，協調的に学習支援が行える環境の構築を目指す．本稿では特に，人間を系に含む協調的音楽学習支援の設計方法を論じ，システム開発を行う．


e-learningシステムの構築と評価

e-learningシステムの構築と評価

電子情報通信学会技術研究報告


医学・歯学分野におけるe-learningシステムの構築

医学・歯学分野におけるe-learningシステムの構築

第23回 医療情報連合大会

第23回 医療情報連合大会


医療従事者に対する論文検索支援システムの構築

医療従事者に対する論文検索支援システムの構築

第23回 医療情報連合大会

第23回 医療情報連合大会


病診・病病連携を行うためのリアルタイムコラボレーションシステムの構築 --- 歯科領域における運用

第23回 医療情報連合大会

第23回 医療情報連合大会


WBTにおける演習問題生成機能の実現について

WBTにおける演習問題生成機能の実現について

日本教育工学会第19回全国大会講演論文集

日本教育工学会第19回全国大会講演論文集

Japan Society for Educational Technology


Design of Collaborative Music Learning Environment based on a Feeling Sharing

感性共有による音楽学習を対象とした協調的学習環境の設計

日本教育工学会第19回全国大会講演論文集

日本教育工学会第19回全国大会講演論文集

感性情報処理分野においては，計算機利用による和音創造や，人間の和声学学習を支援するシステムの提案がなされている．これらの多くは，芸術家を目指す学習者にとって基礎的な学習項目を習得するのに有効であるが，独創性を育み難い，他の学習者の感性(音楽観)に重視した支援が行われていないなどの課題がある．本研究では，芸術家を志す個人の和声学学習それ自体を支援する立場ではなく，複数の学習者間の感性を収集し，相互評価しあえる枠組みを通じて，協調的に学習支援が行える環境の構築を目指す．本稿では特に，人間を系に含む協調的音楽学習支援の設計方法を論じ，システム提案を行う．


医療従事者に対する論文検索支援システムの構築

医療従事者に対する論文検索支援システムの構築

情報処理学会グループウェアネットワーキング

情報処理学会グループウェアネットワーキング


医療従事者に対する論文検索支援システムの構築 --- 歯科領域における運用

医療従事者に対する論文検索支援システムの構築 --- 歯科領域における運用


An Adaptive Search Engine with the Concept of Informed Consent

平成15年度電気関係学会四国支部連合大会講演論文集

平成15年度電気関係学会四国支部連合大会講演論文集

本稿では，インフォームドコンセントの概念を適用した個人適応型サーチエンジンについて述べる．


An Authoring System Based on Competitive Information Sharing

平成15年度電気関係学会四国支部連合大会講演論文集

平成15年度電気関係学会四国支部連合大会講演論文集

本稿では，効果的なWeb教材オーサリングの実現を目的として，競合的情報共有環境を提案する．この環境では，他オーサの了承なしに，教材内容を修正でき，内容の洗練が期待できる．