Visualization for easier recognition of low-risk and successful passes in a Basketball match


Multiplayer Tracking with Diagonal Video to Support Basketball Tactical Learning

18th International Conference on Ubiquitous Information Management and Communication

Player tracking has become a crucial technique for getting strategic advantage in competitive team sports. Movies captured by one or a few cameras are easy to use for this purpose at any level including amateur. This study describes a design issue that integrates up-to-date technologies of multi-object tracking for tactics detection from the actual game data to bring affordability, feasibility, and accessibility.


Basketball Players Identification and Tracking using a Single Fixed Camera

17th International Conference on Signal Image Technology & Internet based Systems

The application of data science in sports has recentlygained significant importance. Consequently, tactics development,opponent team understanding, in-game decision-making, playervital statistics, etc. could all benefit from game data analysis.Given a video input, this study proposes employing consecutiveintersection over union (IOU) based tracking and K-Meansbased uniform colors detection methods to monitor players andidentify teams in basketball. A retrained YOLOv7 algorithmis used to recognize the humans (players, referees, etc.), ball,and field markers. The Kalman filter is employed to tackleocclusion occurrence during tracking. Our findings indicate thatthis technology may be practical and affordable for both amateurand professional teams.


Awareness and learning for initial configuration of an webserver

27th International Conference in Knowledge Based and Intelligent Information & Engineering Systems - KES2023

An webserver should be maintained by its experienced administrator under the firm knowledge and conviction on vulnerability measures. General administrators of novice learn the vulnerabilities with public literatures to get knowledge while unlearnt people sometimes try by the Internet articles for its affordability. However, the configuration of vulnerability countermeasures can be represented structurally. Therefore, even novices should learn more efficiently by using a learning support system originally developed those structures with the elements of vulnerability countermeasures than by learning with the literature. The system asks questions based on the learner's understanding. In the experiment, learners were divided into two groups of studying by the literature and studying by the system. Through the experiment consisted of a pre-test, learning, and post-test, the average score indicates the advantage of the system while the literature-based study shows partially advantageous. The explanatory text and feedback for items that the learners could not answer correctly need to be revised.


Development of semi-automatic image annotation using object recognition

The modern field of machine learning has made remarkable progress, and the demand for training data required by machine learning systems is constantly increasing. However, the annotation work required to create this training data requiresa great deal of effort. Therefore, we considered semi-automating the labeling process by taking advantage of false positives that occur when object detection is performed by YOLOv5, thereby eliminating the need for region selection and reducing the cost of annotation work. In a comparison experiment with labelImg, a common annotation tool, we found that semi-automating the annotation process took less time than manually annotating the objects.


Security Impact Analysis of Degree of Field Extension in Lattice Attacks on Ring-LWE Problem

COMPSAC 2023 Workshop: The 1st IEEE International Workshop on Data Science & Machine Learning for Cybersecurity, IoT & Digital Forensics (DSML)

Modern information communications use cryptography to keep the contents of communications confidential. RSA (RivestShamirAdleman) cryptography and elliptic curve cryptography, which are public-key cryptosystems, are widely used cryptographic schemes. However, it is known that these cryptographic schemes can be deciphered in a very short time by Shors algorithm when a quantum computer is put into practical use. Therefore, several methods have been proposed for quantum computer-resistant cryptosystems that cannot be cracked even by a quantum computer. A simple implementation of LWE-based lattice cryptography based on the LWE (Learning With Errors) problem requires a key length of O(n2) to ensure the same level of security as existing public-key cryptography schemes such as RSA and elliptic curve cryptography. In this paper, we attacked the Ring-LWE (RLWE) scheme, which can be implemented with a short key length, with a modified LLL (Lenstra-Lenstra-Lova sz) basis reduction algorithm and investigated the trend in the degree of field extension required to generate a secure and small key. Results showed that the lattice-based cryptography may be strengthened by employing Cullen or Mersenne prime numbers as the degree of field extension.


Performed-Tactics Detection of a Basketball Match using Multi-Object Tracking Technology Applicable for a Movie

Elizabeth Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference

Association for the Advancement of Computing in Education


Enhancing online learning focusing on the relationship between gaze and browsing materials


Toward better driving with gaze awareness environment supported by area segmentation


Soccer Players Real Location Determination Using Perspective Transformation

Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems (SCIS&ISIS2022)


Self-studying environment with imagery rehearsal for a ball carrier in basketball

2022 16th International Conference on Ubiquitous Information Management and Communication

This study is focused on a basketball player whocarries the ball and the development of a learning supportenvironment for the players selected actions. Further, the basicactions for the selection in this study include passing, dribbling,and shooting as the targeting actions for the next time. Weapplied the Delaunay diagram, which is derived from a twodimensional overhead perspective of the court to automaticallyextract possible options for the next actions for learners toselect an action according to the scenario. The system appliedan estimation indicator with respect to shooting possibilities tothe extracted options. The indicator is determined based onthe positions of the ball carrier, other players, and the goalrepresented in the game data. This indexed value is called MyRecommendation, and it indicates the degree of potential success.We developed a system to show a learner the extracted actionoptions and the degree of recommendation. When a 2D animationis displayed in this system, the action options are indicated bycolored arrows starting from the ball carrier to the target option.Learners can understand typical behavioral patterns throughprototype use.


A guide for inexperienced players of basketball to master basic field of vision

This paper describes a methodology of trainingconscious view for players of basketball. In order for thispurpose, we designed and implemented a learning support systemarranged from original 2D-simulator. The system provides bird's eye-view of the court where each defense in the simulator hasthe field guide of view angle. Through an experimental use, oursystem brought positive effect in learning basic view of playerstaking a role in defense.


Design of a one-on-one training system for basketball players

This paper describes the design of a system to developthe feint skill of basketball players in one-on-one situations.When training alone for one-on-one situations, the player lacksan opponent; therefore such training lacks a realistic aspect.The proposed system uses a software to provide a single traineewith an appropriate opponent. To train an offence player, thesystem monitors and analyzes the body movements of an offensiveplayer, providing a counterpart movement with the silhouette ofa visualized defense, whose functions are based on the analysis ofthe monitored offense movement. To train a defense, the system ismodified to provide a realistic offence using a head mount displayworn by a defense trainee. Defense trainee receives feedback afterthe training.


Quantitative Measurement and Analysis to Thinking as a Way of Programming for Elementary School in Japan

Programming education will be compulsory in elementary schools in Japan from 2020, but it is still little information on how to measure the effects of lessons conducted for students. In this study, to measure objectively and quantitativelythe educational effect of programming education, we developed a test of measuring the ability of thinking as a way of programming. In this paper, we evaluate the measurability of the test using Fishers exact test for elementary school students answers, focusing on the grade, the programming experience, and the difference between the results before and after the workshop.


Learning Support for Tactics Identification Skills in Team Sports by Gaze Awarenesss


A Supporting System Design for Basketball Offense Tactics

In terms of basketball, a player always decides an option of the next movement what leads to get score. In this research, we propose an environment focusing on a ball holder, who has to select the next action. As a support, our environment visualizes options for the ball holders next actions. Furthermore, the positional relationship among players is measured from the coordinate obtained from the game data, and the system caliculates and provides information about how easy to get score. We design such a system with these functions so that the user can learn how to select the next movement.


Towards Drone-Video Player Detection and Tracking for Soccer Strategy Analysis

Proceedings of the 6th IEEJ international workshop on Sensing, Actuation, Motion Control, and Optimization


Tactics-Trend Analysis for Increasing the Possibility of Shooting in a Basketball Match


PKI-enabled OSPFv3for Reliable IP Traceback

Proc. of the The 10th International Workshop on NCSS in 7th CANDAR


Improving Animal Recognition Accuracy using Image De-fencing

The 7th International Conference on Smart Computing and Artificial Intelligence (SCAI 2019)

When a computer recognizes an animal on an image, an accuracy of animal recognition decreases if a part of the animals body is covered by fences. On the other hand, when a human recognizes an object on the image, it is known to be possible to remove the fences and supplement the removed areas, and recognize the object, even if a part of the object is covered by fences. In this research, we aim to improve the accuracy of animal recognition using de-fencing on computer.


Player Tracking in Sports Video using 360 Degree Camera

IEEE International Conference on Computational Photography 2019


Improving Animal Recognition Accuracy using Deep Learning


Ground Sports Strategy Formulation and Assistance Technology Development - Player Data Acquisition from Drone Videos

Proceedings of 8th International Conference on Industrial Technology and Management

Sports analytics aims to provide a competitive advantage to a team or individual in sports by analyzing a collection of relevant statistics. Better strategies in play can be formulated using the information. The core technology necessary for the analysis is the player detection and tracking. Due to limitation of fixed cameras, this work presents a court detection using markers, player detection and tracking using a drone. The method presented is based on perspective transformation, template matching and particle filters. In this work, we can visualize the movement trajectory of a player and extract the real world (on court) player position irrespective of drone height and position.


Technology-Supported Single Training for One-on-One in Basketball Matches


Evaluating Hitting Skills of NPB Players with Logistic Regression Analysis

Luck or unluck is supposed to exist in baseball. In this paper, we consider unpredictable "lucky" or "un-lucky" cases which are occurred on the ground in order to find out authentic ability of batters. If all cases are observable, hit probabilities can be calculated. However, it is impossible to gather all the information on the ground. Therefore, "luck" is defined as influence of information that cannot be observed. To provide more appropriate evaluation for NPB 1 players, this paper proposes a predicted BABIP using Logistic Regression and describes the predicted BABIP reducing the influence of luck on the assessment of hitting ability. Analysis results show that there is a possibility of appropriate evaluation on hitting abilities of NPB players using the predicted BABIP.


Reflective feedback to recall and reproduce successful physical movements

2018 7th International Congress on Advanced Applied Informatics


Feature Tracking using Particle Filer in Rope Skipping for Gross Motor Skill Development

International Journal of Computer Applications proceedings of 2nd ICKE2016


A Learning Support System for Integrated Motor Skill by Organized Training Stages


Observing the Degree of Distortion in Coordinated Motor Actions


Analysis of Rope Skipping Features for Gross Motor Skill Development

International Research Symposium on Engineering and Technology


Improving Document Availability in Storage --- Where're our important documents for daily business operations?

The 9th International Conference on E-Service and Knowledge Management (ESKM 2017)

This paper provides a case study of improving availability for searching documents in an academic facility. Every day some documents are needed for our business and academic activities in the Center for Administration of Information Tech- nology (AIT) in Tokushima University. AIT has been employing and operating Information Security Management System (ISMS) since 2014. ISMS requires to maintain Confidentiality, Integrity and Availability. Particularly, AIT places importance on Avail- ability. However, time-consuming is a problem to find documents in the daily operation. A case study was conducted to put a full-text search engine in the facility, considering the objective and efficiency about finding documents in the file-server. In the process, it was found out that document freshness is important to academic office workers for their job. Then, the effectiveness of a score of TF-IDF with document freshness was assessed. Therefore, availability for finding documents was significantly improved using a full-text search engine with document freshness.


Research on Integrated Authentication Using Passwordless Authentication Method

COMPSAC Workshops 2017 Student Research Symposium

Currently, authentication methods using ID and password are widely used and fulfilled central roles in various information systems and services. Our university also uses ID and password for authentication of most services. However, passwords have various problems such as reuse, phishing and leakage. This research is a practical experiment in order to implement an integrated authentication system without password. Shibboleth is introduced to our university, providing capabilities of web single sign-on and attribute exchange framework for organizational services. The Fast IDentity Online (FIDO) is adopted into Shibboleth as an external authentication, to realize passwordless authentication. Furthermore, we held a feasibility test of an integrated authentication system without password, and considered problems of the passwordless authentication method using FIDO.


Physical Learning Support using a Smartphone with Image Processing Technologies


Proposal of Organizing Learning Material with Multiple Perceptions Depending on Preference of Physical Training

Proceedings of The Second International Conference on Electronics and Software Science


A Learning Support System Regarding Motion Trigger for Repetitive Motion Having an Operating Instrument

Proceedings of 13th IADIS International Conference of CELDA


Proposal of a Methodology based on Organization of Learning Material including Multiple Perceptions for Knowledge Communication of Physical Training

Proceedings of Gong Show & Young Researcher Contributions on ICKM2016


A Route Navigation System for Reducing Risk of Traffic Accidents


Development of a Gross Motor Skill by Combining Primitive Motions in Repetitive Exercise


WIPP & PP Proceedings of 11th International Conference on Knowledge Management


Development of a system to imply well-timed action in a drill practice of motor actions

Proceedings of 11th International Conference on Knowledge Management


Hand-motion analysis for development of double-unders skill

19th International Conference in Knowledge Based and Intelligent Information and Engineering Systems - KES2015

Double-unders is one of interesting physical skills combining multiple primitive motions of different frequencies. This paper discusses an analyzing method of trajectory on hand-motion in double-unders. It also tackles to design an environment for the staged learning in acquisition process of the skill. We focus on the radius of motion-trajectory of the hand and spatial positions of moving hand. We measure some parameters relating to the hand-motions, and observe relative hand positions to the body. Then, we observe the difference of them between persons who have acquired the skill and others who have not acquired the skill yet. As a result, it has clarified that our proposal relating to the hand-motions is not irrelevant to success or failure of double-unders.


Providing flexible authorization for shared group spaces by the attribute registration system

Proc. of the 17th Asia-Pacific Network Operations and Management Symposium


Design and Implementation of Organizational Authorization for a Network Monitoring System

Proceedings of the Second International Symposium on Computing and Networking


Learning Log Dashboard: to see your own progress

Proceedings of the International Conference on Computers in Education


Design of an Environment for Motor-skill Development based on Real-time Feedback

Workshop Proceedings of the International Conference on Computers in Education

Advancements of information technology and sensing technology enables to support motor-skill development in real-time. The authors propose a supporting model, which improves the form of motion in real-time. Our proposal shows the difference between the present form and the ideal form. In addition, it offers the expected form in future and the result of the performance. It is a reason why the authors consider the process of human motor-skill. The target skill is a sort of closed skill. The retrival in the form database is improved using the k-means algorithm. At last, the authors touch upon an experiment of our proposed model.


Supporting system for the form improvement on rope skipping skill by image processing

2014 IIAI International Conference on Advanced Applied Informatics


Training-Course Design for General Purpose of Motor-Skill Learners on a Web

In this paper, we describe the new proposal whose objective is to present an online environment for physical skill learning. Our target skill is not only an intellectual one but also gross motor-skills such as rope-skipping and running. We developed a courseware system that covers wide areas of such skills because its general framework is based on the common taxonomy about the physical skills. With the supporting scenario, the system navigates learners to an appropriate direction from the novice task to the expert one.


Design of Tennis Training with Shot-timing Feedback based on Trajectory Prediction of Ball

Tennis has long history as a famous sport and enhanced health promotion of men and women all ages. In many cases, the style of technical teaching has been a long tradition of face-to-face. On another front, recent seamless bio-feedback technologies enable players to be trained in the acquisition of novice skills without the coach. This paper proposes a design and scenario of practice on their own with training system for tennis skills. One of the basic skills for the novices is to make an appropriate contact with the ball. We focus on skill related to judgment of shot-timing. The system provides the timing feedback based on trajectory prediction of ball. Image-processing module with Open CV preliminarily develops the estimated expression for the ball position by analyzing captured video frames. After that, the system gives color change to the ball according to the position with video projection. Therefore, a player can learn the appropriate shot timing easily. We will evaluate the training efficiency among comparison of practice using system with only one without system from the viewpoint of timing accuracy.


Motor skill development using motion recognition based on an HMM

17th International Conference in Knowledge Based and Intelligent Information and Engineering Systems - KES2013

The purpose of this study is to propose an original method that enables the recognition of a swinging motion. Furthermore, we apply the method for supporting skill development. In this study, we use an optical-motion capture system to monitor a human's motion. The captured data are transformed into series of symbols by using a feature quantity. The feature quantity is height of hands. The symbol sequence is learned and recognized by a Hidden Markov Model (hereinafter HMM). An evaluation was performed with five subjects. The target motions are the batting and pitching of a baseball and, the motor actions of tennis, such as swinging in service, forehand and backhand. The accuracy of evaluation with the dataset is more than 80% recognition.


A Server-based System Supporting Motor Learning through Real-time and Reflective Learning Activities


A Coaching CMS with Wireless Sensors using ANT+ Connectivity Solution

Workshop Proceedings of the 20th International Conference on Computers in Education

In this paper, a design of Content Management System (CMS) linking up with a mobile device (smartphone, tablet PC etc.) for transmitting, monitoring sensor data and feedback is proposed. The system is intended for fields of sports, rehabilitation promoting health and so forth. Users (athletes, rehabilitants etc.) are equipped with wireless sensors using ANT protocol in addition to the mobile device during training for the purpose of acquiring activity data including biomechanical, physiological parameters and so on. A mobile device buffers sensor data locally and forwards it via wireless network to a web server on the Internet. Simultaneously, the video streaming of activity scenes are recorded from camcorders and forwarded through another transmission line to a streaming service (e.g., Ustream). Principally, the CMS functionality comprises two services. As asynchronous/real time service, the server provides experts (coaches, physiatrists etc.) with analysis and feedback by remote access. In this way, experts are able to analyze the parameters which reflect users' performance and return the feedback in almost real time. Also for an asynchronous/subsequent service, after training users and experts can replay streaming video linked feedback triggers during the entire training on a time-series plots of the web interface.


Support on Repeating Skill Development - Modulating from monitored data to a target

This study develops a methodology to support repeating action as motor-skill development of human beings. Repetitive motion, which is the center of our interest, is a series of the same motion at a trial time. Therefore, a waveform of monitored data can imply the characteristics of the body motion. Comparison of such a waveform with others can help learners understand the difference of the motion between them. However, it is difficult to identify and compare the different amplitude and frequency of waveform by way of the display reviewing at the same time without any modifications. Hence, this study aims at proposing adjustment method of the different waveform in different trials.


Supporting Development of Motor-Skills in a Comfortable Environment

Tokuro Matsuo, Kiyota Hashimoto, Sachio Hirokawa. (Eds.) 2012 IIAI International Conference on Advanced Applied Informatics

This paper describes a technical approach for supporting motor-skill development of human beings. We focus on the strong relationship between physical performance and mind status. Therefore, our approach integrates the brain wave-tool to monitor at the time of exercising. Then the system automatically selects appropriate media as for the feedback for improving mind status.


Supporting Self-Regulated Training on a Web-based Community Environment for Runners

M. Graña et al. (Eds.) Advances in Knowledge-Based and Intelligent Information and Engineering Systems

Running is a sort of ``single'' sport that can be carried out alone. Single sport is generally hard for good practice because of lack of the subjective viewpoints. Therefore, subjective view or communications with other peers help the self-training. We have developed the WEB system that supports selfregulated control of training in a community of runners. The system has the basic function to promote development of multiple types of running skills. Runners on the web can set their own running goals at beginning and the system supports the goal-achievements through the training.


Integrating Electroencephalogram Analysis for Improving Mental Condition in Physical Skill Learning

Mohd Ayub A.F. et al.(Eds.)(2011). Workshop Proceedings of the 19th International Conference on Computers in Education

In this paper, we propose a supporting system for a learner to develop a motor-skill. This study focuses on an electroencephalograph during physical skill performance. There are close relations between brain wave and psychological condition. It is our beliefs that identifying the strong relation between brain waves and the physical motion leads new approach to support learning motor-skill. The purpose of this study is to make the ideal psychological condition by the mental support according to runner's psychological condition.


System Design to Improve Running-form with Motion-capture


Designing the Web-Community for Self-managed Training of Runners

Knowledge-Based Intelligent Information and Engineering Systems

Running is an easy excise that can be carried out alone. If one com- mits to a community of running, s/he is able to acquire more positive effects from viewpoints of sustainability, skill polishing-up and motivation than alone. This study designs and develops a web-community, which offers community members an environment of self-management on running. They can set targets of running concretely based on individual purpose. For sake of achieving each target through the environment, the system proposes two important functions, which are configuration of a community and evaluation of running purpose, in addition to monitoring technologies.


A Wearable System with Virtual Competitor Based on Runner's Body Motion

Runners can practice by themselves when and where they can. If a training partner who is similar in pace runs on their side, runners are able to ac- quire more competitive motive than alone. Also comparison with another per- son is essentially expected to reflect their own running form. We design and develop a wearable system of running support, which offers a virtual competitor based on their body motion. They can practice with motive keeping the pace and consciousness of stabilizing body motion. For generating the virtual com- petitor, the system has two significant functions, which are detecting changes of their body motion related to the pace and the representation of hypothetical po- sition relationship between them and the virtual competitor, in addition to moni- toring technologies with sensors.


Remote Training-Support of Running Form for Runners with Wireless Sensor

Proceedings of the 18th International Conference on Computers in Education


Cultivating the Performance of Presentation through Monitoring Presenter's Action


Design and Implementation of Synchronized data with e-Learning Systems


Bridging Multiple Motor-Skills in a Community Site

This paper touches upon the design issue for multiple skill development of human beings in an online community environment. It focuses on motor skills such as rope-skipping, running, swimming and so forth in the physical world. The approach attempts to adopt social networking service for mutual contribution on that purpose as the base of online communication. In order to treat various sorts of skill, the web-based system allows community authors to handle several types of media for storing records of skill training of individuals and representing them in the system. This study developed such an environment and made trial use for the first stage.


A Web-Community Supporting Self-management for Runners with Annotation

This paper proposes a web-based community environment called ``e-running'' that supports the development of self-management for runners. The objective of the support is to promote the physical skill development which stabilizes their heart-rate by adjustments of their pace while running. In this scenario, runners wear GPS (Global Positioning System) and HRM (Heart Rate Monitor) in training, and after that, refer to the pace-simulation with avatars based on GPS data on the online community in order to remember their improvements toward the next training. In this simulation, runners are given a map-based annotation along with such improvement sections. Concretely speaking, an agent function provide opportunity to reflect upon the management of their pace and help the comprehension about the relationship between their heart-rate and their pace. It also covers a variety of landscape on the course as the environmental elements that affect their pace. We report the idea and design.


Learning and competing rope-skipping skills on a community site

Association for the Advancement of Computing in Education

Rope-skipping is one of major exercises in today's sedentary society as well as jogging. It consists of many skipping styles in terms of skills. Although it is a single exercise basically, learning or exercising in a community seems beneficial. We have integrated image processing technology into an SNS, Social Networking Service, in order to detect some criteria on exercising-video displayed on an online-diary semi-automatically. This framework offers additional possibilities to support skill acquisition and development. The system helps learners to transfer skills to other community-members, to understand a skill deeply, and to discover new skills or articles relevant to the history thereof.


Supporting Joggers in a Web-Community with Simulation and Annotation Functions

Workshop Proceedings of the 17th International Conference on Computers in Education

This paper proposes a web-based community environment that supports joggers. The system shows a competitive simulation of multiple joggers who share the same course at asynchronous situation and stored their GPS data of jogging into the database. Joggers are also able to take annotation on the map along with this simulation in order to remember their own improvements of running for the next time. Joggers are given the possibility to detect the improvement area, running way, motivation and so forth in a simulation. This is an ongoing project related to researches of physical skill development. We report the idea, design, and implementation in this paper.


Supporting Skill Awareness for Runners through Wireless Sensor Network

Proceedings of the 17th International Conference on Computers in Education

Running is regarded as effective sports in promoting health under heightened concerns about health. An opportunity of group pace-training among runners is increasing around their daily training field. In the past some of existing researches about skill science treat individuals and ideal space for reasons involving some technical constraint. However there is now an increasing possibility that resolves those kinds of constraint through the use of modern micro display and sensor devices embedded ad-hoc wireless communication. This paper describes a training-support environment for runners with wearable support equipments of the awareness and mobile sensor network. The proposed system provides feedback to runners by providing information using kinetic feature and ambient change from sensors in the real-time. To investigate the characteristic wave form generated by repeats of arm swing during running, we conduct some trial study.


Authentication and Authorization exchange for University Federation

This paper focuses practical use of Shibboleth and its extension. Shibboleth is the open source framework that has been introduced in recent years for higher education in Europe. Shibboleth facilitates identity federation. However, this framework does not satisfy the all requirements of operational environment. We propose a method of solving the requirement that occur at during operation and perform an assessment of our extension.


Design and Implementation of scrapbook function for e-Portfolio

Recently, Online user generated systems offers diversified services like as Blog, Wiki, SNS. We focus on e-Portfolio system that was closely connected with LMS that was noticed as a learning system of them all. In this paper, we propose a scrapbook function in the e-Portfolio. We think that scrapping from enormous quantity of Web is a kind of learning. Scrapping that is stored web images to the e-Portfolio is utilized thinking back. We think that sharing of scrapped data generates new awakening. We build a prototype e-Portfolio that has Scrapbook function.


PHYSICAL SKILL DEVELOPMENT IN A TECHNOLOGY-ENHANCED COMMUNITY SITE

Proceedings of International Conference on Cognition and Exploratory Learning in Digital Age

This paper describes the design and implementation of the system that supports physical skill development of on-line people in a community. The concrete domain of the target skill is rope jumping, which has many techniques and various kinds of jumping property. We have integrated image processing technology into an SNS, Social Networking Service, in order to detect the skill semi-automatically. This framework offers additional possibilities to support skill acquisition and development. The system helps learners to transfer skills to other community-members, to understand a skill deeply, and to discover new skills or articles relevant to the history of their own training.


Design of Authentication Infrastructure for the WEB Service Federation between Universities

Proceedings of Association of Pacific Rim Universities 9th Distance Learning and the Internet Conference 2008(DLI 2008)

Recently the computerization of the higher education progresses rapidly in Japan. Especially, the WEB service such as the library system, the course registration system and LMS attracts attention very much. A variety of WEB services are developed, and improve the usefulness of user such as students and faculty members. There are ever-increasing amount of web services. Appropriately managing of several services for the user is becoming difficult. The managing two or more passwords is borne by the user. Developing the framework that cooperates between the WEB services, and offering it are important. As for the cooperation of the WEB services, the research and development are advanced as WEBSSO (WEB Single Signe On). We also develop the framework that cooperates between the WEB services and verify it. In addition, the demand on the cooperation interorganizational the WEB service is increase in these days. Such cooperation is called federation. Therefore, a new framework different from existing WebSSO architecture is needed. It is necessary to strictly correspond to user's management and severely to share the authentication information for several organizations. For example, the library system for another university can be used by achieving interorganizational federation. This doesn't mean that the service open to the public is used. The student at other university is treated just like the student at own university. Adaptive management of the authentication and authorization is necessary to achieve the federation. So, this study proposes the new model of the authentication and authorization. We achieve the federation by using OSS middleware Shibboleth that is developed at Internet2. However, the function is insufficient only the Shibboleth. Then, we have enhanced the Shibboleth. For the federation, personal information provider and service provider should cooperate appropriately. Policies are exchanged among both the providers beforehand. Data (personal information) is dynamically exchanged based on this policy. Processing such as switching service between student and teacher becomes possible at the stage of the authentication. In addition, to verify the effectiveness of federation based on the management of the authentication and authorization, a prototype environment was constructed. The experimental environment is constructed of two or more WEB service servers and a personal information server. The federation model is verified on the experimental environment. The authentication and authorization are continued to function normally based on this model. We confirm the certain effectiveness.


Adaptive High-Speed Delivery of e-Learning Contents

Association for the Advancement of Computing in Education

e-Learning system containing multimedia materials is now used by industries and educational institutes. However, it is difficult for learners to keep high-concentration in normal-speed whole time. This paper proposes a new system having two functions; i.e. passive and active. Former one is to control the content-speed switching in normal- or in high-speed dynamically. Latter one is to provide an interface that enables learners to check slides for reviewing. These two functions make learners concentrate into the contents with high motivation. In particular, the passive method is divided into two sub-functions concretely; i.e. subjective classification of a teacher and test-result based classification of a leaner. Throughout the evaluation, we apparently found the problem with high-speed mode but found the good usability and effectiveness of this proposal. We also investigated the preferable way of learning within these various methods by subjective questionnaire after the evaluation.


Application of Campus SNS for Supporting Students and Their Behavior

Recently, Social Networking Services (SNSs) have been used to support interactions among university students by building new human relations at Universities. We started a Campus SNS for supporting students of the Department of Engineering at the University of Tokushima on 23 January, 2007. This paper describes characteristics and the efficacy by the online behavior of students on Campus SNS for supporting university students by analyzing extracted log data. Furthermore, we introduce SNS characteristics at the university from the registered profile, change of use situation, the user function, and cases developed through a diary in the real world. These results indicate that university students are more apt to provide close communications, particularly among friends. It is necessary to pose clear targets and to show a model structured for university students on Campus SNS.


Promoting Physical Skill Development in a Video-Based WEBlog Community Environment

In this paper, we describe the role and the architecture of a software agent in a video-based blog space (vlog) to promote physical skill acquisition/development of an online learner. The vlog has a wider potential for a user to get new skills or knowledge from contents of other users because of the video image transmission though some skills are not able to be represented in a simple text-based traditional blog environment. An agent in our environment monitors, plans and sends a message to promote skill development or knowledge acquisition according to the detecting result of a learner's condition.


Characteristics and Method for Initial Activity on Campus SNS

Recently, social networking services (SNSs) have been introduced as a new communication mode among university students. We started SNS for supporting students of the Department of Engineering at the University of Tokushima on 23 January, 2007. This paper presents methods used to promote SNS at the university with analyses using extracted log data. We distinguished all users according to their attributes: students, staff, graduates, supporters, and monitors. We introduce SNS characteristics at the university from the change of use situation, the user function, the diary contents, and actions of monitors. These results will serve as reference data, which are necessary for initial activity when establishing an SNS at a university. Results indicate concrete actions: it is important to give messages regularly from an SNS manager to continue using monitors for extending use in the future and for chatting to share casual feelings which are unrelated to academic study.


Using the Peer Review between Students in the Collaborative Report Writing System


Progress of the Federation for Campus SNS Using the Shibboleth


Practical Data Management among Learning-Support Systems

Tsukasa Hirashima, Ulrich Hoppe, Shelley Shwu-Ching Young (Eds.) Supporting Learning Flow through Integrative Technologies

Present faculty members have to remember lots of account information for the independent on-line systems respectively. In such cumbersome situations, campus information management becomes one of main concerns of a center for information processing and network management at the university. The basic idea to solve this matter is to introduce the unified authentication service for the first step. Next step is to provide the portal service as a front-end application for all the people and relevant systems in the university. Tokushima University has officially installed the campus portal service to deliver the individual information with the multiple authentication services. In designing campus portal service with such authentication environments, this paper proposes three layer model including user-application layer, meta-information layer and directory-service layer. We have already managed the campus portal service for more than two year.


Organizing Online Learning-Community Based on the Real World Log

Knowledge-Based Intelligent Information and Engineering Systems

Physical activities beginners encounter difficulties in being accustomed to their new level of activity for lack of constant motivation in regular physical activities. In order to keep a high level of motivation, the selection of a proper training partner is of significant importance. At present, SNS (Social Networking Service) provides a perfect opportunity to successfully find such an appropriate partner. This paper proposes a methodology for organizing an online community based on the real world log. During training, users will have tiny loggers on, such as GPS (Global Positioning System) and/or HRM (Heart Rate Monitor). After training, users will send the log file from the hardware devices to the system. The system aims at automatically organizes the appropriate community to increase or keep their motivation. This paper reports the design and development of the referred system.


Design of e-Learning System Using Ubiquitous Technology at The University of Tokushima

Proceedings of 8th International Conference on Information Technology Based Higher Education and Training(ITHET2007)


Learning of Scientific Thinking Using Reflection Support Tool

Proc. of the 17th annual conference of the Society for Information Technology and Teacher Education(SITE 2007)


A PROPOSAL TO EXTEND FOLKSONOMY BASED ON TAGS AND LINKS

Proceedings of IADIS International Conference on Web Based Communities 2007

In inquiry-based learning, simple classification method with tags is useful and friendly for learners when they gather and assemble information with social bookmark system. Folksonomy can become in particular useful support for inquiry activity of learners. However, the number of tags increases immediately and it is difficult to narrow down a search from too big bookmark space depending on only tags for classification. Therefore we propose social linking that supports for social tagging. This paper describes the social linking and the method of recommending web pages by means of social linking.


DEVELOPMENT OF THE VLOG-BASED SCENARIO WITH CYBERCOMMUNITIES OF INTEREST FOR EXPERIENCED LEARNING

Web-based learning community is one of the most focused topics in the research field of educational technology. This paper describes the design and development of cyber-communities of interest for specialized domain. Vlog has been gradually spreading while Blog has become more and more popular to store daily-life activities on the web. This research discusses the appropriate domain for such systems and designs the functionality to develop web-based learning community of interest. Finally, this paper reports the system implementation at the current stage.


Ubiquitous Learning Support as Bridge between Classroom Lecture and e-Learning

Proc. of International Workshop on Mobile and Ubiquitous Learning Environments (MULE) in conjunction with ICCE2006


Multi-step Annotation to Promote Reflective Learning with a Mobile Phone

The current Japanese society makes people bring mobile phone all the time and some university officially admits students to use it in the lecture. This paper proposes multi-step annotation environment using mobile phone as a trigger to start reflective learning. In the lecturing time, only thing to do is marking the important slide of the power-point by way of e-mail on the mobile phone. After the lecture, a student, who is the author of the e-mail, has to fulfill the annotating content marked by the e-mail. This paper reports the design and development of such a system.


The Problem Generation Module for Word Problem in the WBT System

ICCE2006 Workshop Proceedings of Problem-Authoring, -Generation and -Posing in a Computer-Based Learning Environment

Recently, the market for e-Learning is growing rapidly. In this research, we aim to extend drill type WBT, a principal focus of e-Learning systems in which learners can reinforce knowledge by solving various drill exercises. Traditional WBT system requires authors to prepare many drill exercises beforehand. In this paper, we collect exercise problems and extract structures of problem-solving knowledge. We propose a model of drill exercise generation called WDEOM which is designed for drill exercises in words and their solution can be obtained by verifying equality relationships in WBT.


Construction and Operation of a Portal System at Tokushima University

Association for the Advancement of Computing in Education

Presently, in order to promote on-campus computerization, the introduction of the university information portal has been advanced in higher education institutes. There are many university information portals. However, the university information portal is in a transition period as a learning/research support system, leaving its definition still ambiguous. In this paper we propose a model for the university information portal. We clarify the difference between enterprise and university information portals then organize the functions of the university information portal. The university information portal is not a single WEB based system. The university information portal is a system that integrates the distributed database and the WEB based system, and is also a framework that becomes the information foundation. In this paper, the information portal of Tokushima University is taken as a case example and the problems of its development and operation are examined. First, the current state of the WEB system in Tokushima University is described. Next, the method of the WEB system integration is described. Sharing contents and authentication information is important for the construction of a university.


Deployment and Evaluation of a Collaborative Work Environment for a Language Learning Scenario


Development of the Digital Portfolio Environment for both PC and PDA clients

Proceedings of the third IEEE International Workshop on Wireless and Mobile Technologies in Education 2005


Bringing Mobility to Synchronous Collaborative Activities: Recent Enhancements of the "Platine" Platform


Ubiquitous Learning Management with e-Portfolio on PC/PDA

Mobile learning or ubiquitous learning is now spread widely because of the up-todate portable client devices. In parallel, research on e-Portfolio design has been focused gradually. E-Portfolio has several merit for learning management or evaluation. In such a situation, this ongoing research project proposes ubiquitous learning management with e-Portfolio environment using PDA or PC clients. This paper describes designing scenario and its principal for the first, and then its implementation is illustrated.


Synchronous CSCL with Platine Environment

International Society of the Learning Sciences

The development of high bandwidth Internet access allows bringing videoconferencing and synchronous communications to the users. This is a chance for distant collaborative learning activities. It becomes now possible to gather a group of istributed users and provide them an environment for exchanging information. In order to get full potential of synchronous interactions, communications should be structured and easy to set up. Contrary to traditional videoconferencing systems, synchronous CSCL environments do not only provide audio and video communications but they support the collaboration at a higher level. This interactive event shares the experience of Tokushima University (Raymond et al., 2004) and presents the benefits and challenges of synchronous CSCL. Participants will be able to test and use the ``Platine'' environment developed by the LAAS-CNRS (Baudin, Drira, Villemur & Tazi, 2004). The Platine environment is used for e-learning experiment in the Lab@Future European project (LabFuture, 2005). This environment proposes both communication tools videoconference, chat, whiteboard and application sharing) and administrative tools to be able to define sessions, rights and control over the use of tools. This event describes how to create and configure a session. Then it presents how to join a session and use the different tools of the environment. This event is a chance for participants to experience the use of a synchronous distant learning environment. This event presents some of the problems encountered in the management of distributed users and the technical influence of network. It is a first step to define how educational staff can take advantage of synchronous CSCL for their educational activities.


Educational Support with Tele-dental-medicine System

The advent of the Internet enables educational connection in multidirectional ways and is in the process of realizing new interactive educational environment. As an approach to the huge volume of knowledge required of students, I have applied this Tele-dental-medicine System which was originally developed to promote cooperation between dental students and teachers . This system enables exchange of medical images between users. Every student, who was permitted to use the system, could have an access to sharp medical images whenever and wherever he/she has internet-capable environment. Someone may have a discussion on medical images stored in the database with other students or with teachers on the Internet. On the other hand, teacher would find students' weak points and blind spots at an easier rate than before, which would be reflected to e-teaching and actual lectures. This research has indicated that interactive education via Internet gives advantageous effects on both sides.


Reflection and Influence of Learning Activities in Preparation/Review Process on e-Learning

Lots of e-Learning systems have sp ace or functionality on preparation/review before/after the classroom where a learner can watch the on-demand lecture video with well associated slides. Most of such environments, however, have no reference or effective linkage between preparation/review process and in-classroom process. This paper proposes very simple and effective idea on this problem using colored awareness information for each learner. In addition, a case-study with some subjects, in which a system implementing this idea is installed, is introduced before the last part. Finally, some interesting results are discussed at the last part.


Contents and Communication Modelisation in Synchronous Learning


Distant e-Learning Using Synchronous Collaborative Environment "Platine"


TANGO: Supporting Vocabulary Learning with RFID tags

Electronic proceedings of International Workshop Series on RFID


Adaptive Synchronization of Learning Media among Semi-synchronous Learners

Association for the Advancement of Computing in Education

This paper describes a new virtual classroom environment with adaptive synchronization of learning media among semi-synchronous learners. Based on the asynchronous learning environment, all the streaming media are delivered in unicast mode. To make interactions more active in such an asynchronous virtual classroom, the best way is to provide a synchronizing methodology for each learning media on the distributed client computers. At that time, the important factor is how to remake the digest contents to the subsequent learner. Once time flows of all the learning media are well synchronized, learners can easily communicate and discuss about the same topic in the streaming media.


IP Videoconferencing in Distance Education: Ideas for a Successful Integration


Flexible participation for collaborative learning in an asynchronous and semi-synchronous context

This paper proposes the collaborative free space for spontaneous communication among learners and instructors in preparation/review processes of an asynchronous learning context. In addition, this free space provides easy access to the related contents of www site because of monitoring the behaviors of participants and analyzing them. Collaborative free space also bridges synchronous, asynchronous and semi-synchronous learners by presenting awareness information of other learners' current activity and interest. According to the original idea of this research project, this system could only support asynchronous collaboration. However, this bridging functionality makes this research more useful, convenient and fascinating for various kinds of learners.


An Outologies-driven Individual Knowledge Management(IKM)System Design Oriented to Problem Solving


Ontology: Structure E-Learning from Information-based to Knowledge-based


Using Knowledge Grid Construct Next Generation E-learning


Supporting Vicarious Exploration for a Common Interest

This paper describes how to utilize browsing and exploring activities effectively on the Internet for a common interest group. Especially it focuses on Bookmark function of a browser. Bookmark items are filtered out from a list resulting from search engines or passed by colleagues/co-workers. This hierarchical pool becomes an indicator of empirical knowledge or interest of individuals. In mutually exchanging them among users, this process could be regarded as a vicarious experience of exploration. Therefore, shareable environment for this local pool has been developed at first. Moreover, this tool also presents advanced methods for two types of working groups (homogeneous and heterogeneous ones), based on both URL- and content-level analysis of a given set of WWW sites. The last part of this paper implies further application and research directions.


Awareness Facilities for Virtual Communities


Design and Implementation of Knowledge Co-collection in a Common Interest Group

Internet users often keep subjectively important URL information in a local pool that generally has a tree structure and is sometimes called ``Bookmarks'' or ``Favorites''. This hierarchical pool is an indicator of empirical knowledge filtered out from a list resulting from search engines or passed by colleagues/co-workers. This paper focuses on a utilization of this information for mutual exchange among users, a process that can be understood as vicarious exploration. Moreover, this tool also presents advanced methods for two types of working groups (homogeneous and heterogeneous), based on both URL- and content-level analysis of a given set of WWW sites. The last part implies further application and research directions.


Real/Virtual Classmates in an Asynchronous Distant Learning Environment

Proc. of International Conference on Computers in Education 2002 (ICCE2002)

Online real/virtual classrooms/schools will play a more important role in the society of the future. Especially, an anytime/anywhere learning environment, which allows learners to participate in a classroom via networks, is one of the most focused theme of this research field. In such a trend of these networked learning environments, we have already proposed a new concept for the asynchronous virtual classroom that combines online learning materials with both asynchronous communication tools and software agents. The software agents, which are simulated classmates in a classroom situation, act for real learners by means of utilizing past activities of past learners. In addition to such agents´ behavior as semi-real classmates, they could be configured as purely virtual classmates by a lecturer, too. Now that we reconsidered and reconfigured a flexible architecture for software agents, this paper reports its basic design and an application for agent-based classmates in asynchronous learning scenario.


Synchronizing Group Interactions with Lecturing Video in Agent-based Asynchronous Virtual Classroom


Computational Model in Agent-based Asynchronous Virtual Classroom

Proc. of CSCL 2002 Workshop on Designing Computational Models of Collaborative Learning Interaction


Asynchronous Virtual Classroom -Agent-Based Reusable Learning Environment- (Invited)

Proceedings of the International Conference on Computers in Education (ICCE) / SchoolNet2001

A shift from the face-to-face lectures performed conventionally in universities to the remote ones using the computers and networks has occurred in recent years, especially in the last decade in 20th century. This means that the lecture halls are no longer restricted with time and space. Such anytime/anywhere virtual learning spaces, however, may produce contrary effects of sparse communications among participants. Therefore, the designer who designs an asynchronous virtual learning environment should promote the chance to communicate in it. AVC, which stands for Asynchronous Virtual Classroom, uses a video with simultaneous slides and advice as main learning materials, asynchronous communication for collaboration, and a lecture notebook for individual/shared annotation. The AVC system accumulates and manages each participant's actions and interactions in order to reuse them for subsequent learners. In this way, AVC system encourages both individual and collaborative learning.


Knowledge Awareness Map in a Web Based CSCL Environment


A Framework of the Seminar-Typed Virtual Classroom System for Asynchronous Participants --- Interactive and Collaborative Computing(ICC'2000)

INTERNATIONAL ICSC CONGRESS ON INTELLIGENT SYSTEMS & APPLICATIONS

This paper proposes a framework for AVC (Asynchronous Virtual Classroom) that allows each learner to communicate with others in a classroom at anytime. Many seminar-typed VC systems to solve the geographical distance problem have been studied. However, most of them are limited with the necessity of time-sharing. Therefore, we focused on the solution of its time-sharing problem by means of asynchronous learning environment with video and simulative discussion. In these environments, a learner is able to refer the learning material or the past discussions, to communicate with others at anytime, and to make notes of the lecture with the personal/shared notebook tool. The system accumulates and manages these interactions in order to reuse for later learners. In this way, AVC system encourages both individual and collaborative learning. Especially in this paper, we describe our framework and its prototype system.


Bridging Learners in Virtual Communities through Knowledge Awareness Map --- Interactive and Collaborative Computing(ICC'2000)


Active Knowledge Awareness Map:Visualizing Learners activities in a Web Based CSCL Environment


Visualizing and Filtering Learners'Arguments in a Virtual Classroom Environment

Recently, a large number of various computer-supported classrooms are available. They could be classified into face-to-face type and virtual type on the axis of geography, or synchronous participating type and asynchronous participating type on the axis of participating time. We focus on the virtual one that supports asynchronous participants with some multimedia learning materials/tools on demand. Users, including teachers and learners, don't have to use this system at the same time, as the system enhances and supports asynchronous discussions. So these contents of the past discussions are to be used as additional learning materials. Especially, this paper describes the methodologies to analyze the discussion among users acquired into the system, to visualize them, and to apply them to asynchronous learning environment with some pedagogical strategies.


Agent's contribution for an asynchronous virtual classroom

This paper describes a new idea about the multi-agents that act as classmates of learners in an asynchronous virtual classroom. The environment of this virtual classroom is designed to support asynchro-nous participants. Some agents in the system are based on learner-model of the past learners, and others are on the educational strategy the teacher has given in advance. In such situation, it is necessary for a learner to filter classmates who are actually software agents in the user interface. Furthermore, the actions of these agents are also to be defined. Therefore, we propose two types of strategies to select well-fitted classmates first things in this paper. Then, we define these agents' action in an agent-based asynchronous virtual classroom.


Knowledge Awareness Map for Open-ended and Collaborative Learning on World Wide Web

Advanced Research in Computers and Communications in Education


Agent-based Asynchronous Virtual Classroom

This paper describes a new idea for distance learning. Many systems to solve the geographical distance problem are being studied, but most of them are limited with necessity of time-sharing. Therefore we focused on the solution of this time-sharing problem by means of using software agents and video images. We call this agent-based asynchronous virtual classroom "AVC". AVC allows learners to watch the video image of certain lecture and to control it on the WWW. A learner can participate in a classroom with the other learners asynchronously. Some of displayed participants are software agents of past lectured learners and the others are on behalf of prepared educational agents. This system gives a learner with much presence that s/he shares time and space with a teacher and other learners.


Sharlok: Bridging Learners through Active Knowledge Awareness

Proc. of 1996 IEEE Systems, Man and Cybernetics (SMC)


Knowledge Awareness: Bridging between Shared Knowledge and Collaboration in Sharlok'

Proc. of Educational-Telecommunications 1996


Learning support for access-control configuration of webserver focusing on logical structure

Webサーバのアクセス制限設定における論理構造からの学習

教育システム情報学会2024年全国大会講演論文集

教育システム情報学会2024年全国大会講演論文集

Japanese Society for Information and Systems in Education


Extended approach based on low-risk pass learning support system for novice basketball players

バスケットボール初学者への低リスクパス学習からの展開考察

教育システム情報学会2024年全国大会講演論文集

教育システム情報学会2024年全国大会講演論文集


Gaze-awareness for learning what's focused in basketball match using MR

MRデバイスを活用したバスケットボールの注視動向の学習支援

教育システム情報学会2024年全国大会講演論文集

教育システム情報学会2024年全国大会講演論文集


Step-by-step notice for errors of semantics in tracing tasks

トレース課題における誤りの段階的学習支援ー生成AIを活用した誤り箇所特定を応用してー

教育システム情報学会2024年全国大会講演論文集

教育システム情報学会2024年全国大会講演論文集


組織のミッションに照らした生成AIとの向き合い方を考える

組織のミッションに照らした生成AIとの向き合い方を考える

大学ICT推進協議会EdTech部会第19回研究会

大学ICT推進協議会EdTech部会第19回研究会


学会誌編集活動を通じた学術 コミュニティにおける往還促進

学会誌編集活動を通じた学術 コミュニティにおける往還促進

日本看護学教育学会第35回学術集会

日本看護学教育学会第35回学術集会


A Discussion for Surmounting AI Hallucination in Learning Support Systems

対話の不確実性に鑑みた学習支援環境の設計初期検討

教育システム情報学会2023年全国大会講演論文集

教育システム情報学会2023年全国大会講演論文集


Study of designing a tactical learning system by mathematical modeling

数理モデルを応用した戦術学習支援システム設計の検討

教育システム情報学会2023年全国大会講演論文集

教育システム情報学会2023年全国大会講演論文集


創発と持続のLearning Innovation -学術と産業の実践文脈での往還から-

ラーニングイノベーションコンソーシアム設立講演

ラーニングイノベーションコンソーシアム設立講演

ラーニングイノベーションコンソーシアム

ラーニングイノベーションコンソーシアム


A Discussion on Promoting Recognition for Recalling Team Tactics

チーム戦術想起のための認知促進手法に関する一検討

Proceedings of the 2022 IEICE General Conference

電子情報通信学会2022年総合大会講演論文集

Institute of Electronics, Information and Communication Engineers


遠隔授業・ゼミにおける視線分析に関する一検討

遠隔授業・ゼミにおける視線分析に関する一検討

第84回全国大会講演論文集

第84回全国大会講演論文集


Shikoku-Section Joint Convention Record of the Institutes of Electrical and Related Engineers

電気・電子・情報関係学会四国支部連合大会講演論文集

科学研究費助成事業(以下，科研)のデータベース(KAKEN)[2]を基に研究組織の研究を分類し，科研と所属組織の各研究分野への注力度合いとその推移を可視化する場合において，分類基準が変更になった際の時系列的に連続した分類とする分類手法の提案と実装


Discussion of gaze followability on online learning materials

学習者の注視行動に着目した授業内容の追従性検討

電気・電子・情報関係学会四国支部連合大会


Electronic Application System for Security Export Control Procedures

安全保障輸出管理手続きのための電子申請システム

国立大学法人 情報系センター協議会 (NIPC)

国立大学法人 情報系センター協議会 (NIPC)

The 25th Annual Conference on Academic Computing and Network

第25回 学術情報処理研究集会


Discussion of Learning Support for Team Tactics with 2D Simulator

2D シミュレータを用いたチーム戦術の学習支援に関する一考察

教育システム情報学会第46回全国大会講演論文集

チームスポーツでは，チーム戦術を個々のプレイヤが理解・共有し，状況に応じて連携して実践適用することで，ゲームを優位に進めることができる．特に初学者においては，その概念形成をフィールドやコート全体の俯瞰により得ることが有用である．そこで，本研究では，チームスポーツのゲームを二次元俯瞰視するシミュレータを応用した学習支援環境を構築している．現状までの開発状況とその課題を述べ，今後の可能性を議論する．


Designing Driving Simulation for Creating Adaptive Experience of Virtual Accident

交通事故の疑似体験を適応的に引き起こすための 運転シミュレーションのデザイン

教育システム情報学会第45回全国大会講演論文集

Japanese Society for Information and Systems in Education

日本の交通事故発生件数は年々減少傾向にあるが，道路交通法違反の取締り件数は2018年において約600万件であり，取締りを経験した運転者は将来的に事故を起こす危険性が高いことが報告されている．そこで本研究では，運転者の運転操作から安全に対する意識を診断し，安全意識の欠落に合わせた運転場面を設定するシナリオ制御モデルを提案する．本モデルの特徴は，運転者に自らの運転操作で擬似的な事故を引き起こさせることで安全意識を向上させる点にある．


Action selection support for basketball player holding a ball

バスケットボールにおけるボール保持プレイヤの行動選択支援環境

教育システム情報学会第45回全国大会講演論文集

バスケットボールにおいて，各プレイヤはシュートに向けてその場の状況を判断し，行動を選択する．本研究では，ボール保持プレイヤに着目し，その行動選択の学習支援を行う．手法として，パス，ドリブル，シュートに焦点をあて，ボール保持プレイヤが置かれている状況下での行動選択肢を試合データから自動抽出する．さらに，その選択行動をシュートを目標として指標化する．自動抽出と指標の視覚化をするシステムの設計，構築を行う．


Development of an online test aiming quantitatively measurement of computational thinking

計算論的思考力の定量的な測定を目的としたオンラインテストの開発

教育システム情報学会第45回全国大会講演論文集

2020 年度より小学校ではプログラミング教育が必修化されたが，学習者の能力の成長を定量的に測定する手法は確立されていない．本研究ではプログラミング教育によって養われるとされるプログラミング的思考には計算論的思考が含まれると考え，計算論的思考力を客観的・定量的に測定するためのテストを開発してきたが，小学校教育の現状を鑑みて遠隔授業等にも導入できるようオンライン形式で公開した．本稿では，事前調査として大学生 38 名を対象に行ったテスト結果について報告する．


希望研究室選択時の研究内容調査支援システム

希望研究室選択時の研究内容調査支援システム

第82回全国大会講演論文集

第82回全国大会講演論文集


A Prototype Design for Attendance Confirmation System by Scanned ID Card Data

ID カード読取データを用いたキャンパス滞在証跡提示環境の試作

Journal for Academic Computing and Networking

働き方改革の推進に伴い，労働時間の適正化という観点から，就業者の労働時間に関する客観的データ照合が求められている．すなわち，厚生労働省が策定したガイドラインに則り，客観性のある，申告制と証跡との照合に関するプロセスを検討する必要がある．そのような背景の下，キャンパス内の滞在を示す客観的データを収集，蓄積，配布するための環境の設計と試作を行った．本論文では，その設計について述べ，運用を想定した際の課題を論じる．


A learning environment of a systematic and tactical style in team sports

対戦スボーツにおけるオフェンス基本戦術のシーン抽出とその応用

教育システム情報学会第44回全国大会講演論文集

集団対戦型フィールドスボーツにおいて，各プレイヤがチームの基本戦術を理解することが 大切になる.したがって，各基本戦術を認識し，以後の展開予測までできることが望ましい.本研究では， バスケットボールにおける戦術の適用場面を自動抽出し，シミュレーションと実際の映像を同期させて 見せることによって，戦術が適用される場面での判断の基準を形成できるシステムを構築する.


Improvement of software defense design in feint learning

フェイント学習におけるソフトウェアディフェンス設計の改善

教育システム情報学会第44回全国大会講演論文集

本研究では，バスケットボールの 1 対 1 の場面におけるフェイント動作について取り上げる. その学習支援として，学習者にソフトウェアで実装したディフェンスを提示する.このディフェンスを突 破する練習を行う環境の設計に関する改善を図る.フェイント動作を身体部位の動作の仕方に着目し分 析する.そのために事前に撮影した動画を解析し，学習者ごとのモデル化を行い，それに対応するディフ ェンスの挙動を提案する.


A Workshop Based Programming Educational Practice --- Welcome to CoderDojo Tokushima

ワークショップ形式によるプログラミング教育実践 --- コーダー道場徳島へようこそ

教育システム情報学会第44回全国大会講演論文集

CoderDojo Tokushima は 2017 年 12 月から継続的に開催されている.CoderDojo は小学生~高 校生がプログラミングを学習する場としてアイルランドで生まれ，110 ヶ国，国内は 169 ヶ所で開催され ている.参加者から参加費を徴収しないことを除いて，内容については主催者に委ねられているため， 我々は，参加者の自主的な学習や情報交換の促進を重視し，ワークショップ形式を用いている.毎回のア ンケートの統計情報からその効果と課題について述べる.


ゼミ議事録と研究成果物の蓄積と利用の支援システムの開発

ゼミ議事録と研究成果物の蓄積と利用の支援システムの開発

第81回全国大会講演論文集

第81回全国大会講演論文集


研究室選択時の意思決定支援システム

研究室選択時の意思決定支援システム

第81回全国大会講演論文集

第81回全国大会講演論文集

多くの大学では研究室調査を学生が各自で行い，学生が行きたいと思う研究室を選択する． 本研究室ではWebサービスを用いて入力されたキーワードに関する論文を本学が保有する研究者情報DBより取得し，利用者に提示することによる研究室の配属の支援を行っている．しかし，先行研究では幾つかの課題があり，その一つに日本語キーワードから英語論文が検索できない問題点があった．本研究では単語翻訳機能を用いて関連する英語論文を提示する機能を追加する．また，先行研究の有用性の追跡調査を行い評価する


A Management Method of Research Results Metadata

Mahara 機能拡張による研究成果情報管理手法

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集

研究活動における論文や実験データなどの研究成果物を蓄積と再利用を支援するため，CMSの一つであるMaharaを機能拡張することを目的とする．研究成果物情報をRDF化してDBに集積することにより，研究情報成果物に対するメタ情報の効率的な利活用の管理を支援する．


A Management System for Reusing Meeting and Research Results

ゼミ議事録と研究成果物を再利用する為の管理システム

電気関係学会四国支部連合大会講演論文集

大学研究室での学生のゼミ活動でにおいて，その議論内容の時間経過による忘失を防止するため，テキストや映像・音声データなどによりゼミ議事録として記録される．本研究では，ゼミ議事録と研究成果物の参照や再利用を活性化し研究活動の効率化を支援するため，ゼミ議事録にメタデータを付与することで機械的に整理して管理し，メタデータを利用した情報検索を行うシステムの開発を目的とする．


Fundamental discussion for understanding tactics of team-match sports

集団対戦型競技における戦術理解のための一検討

電気関係学会四国支部連合大会講演論文集


Breakthrough skill development for one-on-one match in competitive sports

対戦スボーツの攻守対面場面における突破スキル習得支援

教育システム情報学会第43回全国大会講演論文集

教育システム情報学会第43回全国大会講演論文集

Japanese Society for Information and Systems in Education


Development of Sports Support System Using Superimposed Movie with Reflection Materials

映像上に内省材料を重畳表示する運動支援システムの開発

教育システム情報学会第43回全国大会講演論文集

教育システム情報学会第43回全国大会講演論文集


BYOD環境によるワークショップ型実習の試みとその課題

BYOD環境によるワークショップ型実習の試みとその課題

大学教育カンファレンス in 徳島

大学教育カンファレンス in 徳島

2017年度前期に，徳島大学歯学部1年生を対象とした実習ベースの授業科目「医療情報処理」全16回の講義の11回分の講義と実習及び成績評価までを担当し，いくつかの知見が得られたので，その結果と課題について報告する．本講義は，受講者全員(歯学科40名，口腔衛生学科15名)が個人PCを持ち込むワークショップ形式1) の講義であったため，BYOD環境を全学展開する上での試金石となったので，これもあわせて報告する．


Visualization of Research Field in Research Unit

研究組織における研究分野の可視化

大学ICT推進協議会2017年度年次大会論文集

研究組織において，自組織及び学界での研究の動向を把握しておくことは重要である．本研究では，科学研究費助成事業による分野分類を用いて研究組織の研究分野を推定し，各分野における注力度合いを可視化する．


Management solution of PC classroom to balance unification of desktops and terminal's speed

端末教室における環境統一と端末の高速性とを両立する管理ソリューション


Proposal of the Motion Learning System Using Sports Onomatopoeia and Visual Feedback

スポーツオノマトペと視覚フィードバックを用いた運動学習システムの提案

電気関係学会四国支部連合大会講演論文集


Proposal of Motion Learning System by Subdividing Motor Skill

運動スキルの細分化による運動学習支援システムの提案

電気関係学会四国支部連合大会講演論文集


A metadata management method of arifacts in Mahara

Maharaにおける研究成果物のメタデータ管理手法

第16回情報科学技術フォーラム講演論文集

大学における研究活動では，論文や発表スライド，実験データなどの研究成果物が生成・収集される．収集データを利活用する際には，成果物内の情報あるいは成果物に付与されるメタ情報を検索に用いる．本研究では，付与されたメタ情報同士の関係性を解析し，利用者に提示することにより，研究活動の効率化を目的とする．本論文では，eポートフォリオであるMaharaを対象としてメタ情報管理のための手法を提案する．メタ情報はメタ情報記述のための枠組みであるRDFに基づき表現することで，意味に基づいた検索や，他の公開されているメタ情報との連携を可能とする．


Learning Support Environment for Sports Onomatopoeia Using Wearable Device

ウェアラブルデバイスを活用したスボーツオノマトペ学習支援環境

教育システム情報学会第42回全国大会講演論文集

教育システム情報学会第42回全国大会講演論文集


A Wearable System for Learning Support on Integrative and Repetitive Exercise

統合反復運動を学習支援するための装着型システム

教育システム情報学会第42回全国大会講演論文集

教育システム情報学会第42回全国大会講演論文集


Learning Support for Development of Integrated Motor-skill under Combining Trainings

訓練複合戦略に基づく統合運動スキル学習支援

教育システム情報学会第42回全国大会講演論文集

教育システム情報学会第42回全国大会講演論文集


A Rogue Access Point Detection Method with Estimation and Trace of Internet Reachability Check Packets

インターネット到達性確認パケットの推定・追跡を用いた不正アクセスポイント検出手法

情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


A Security Warning System Associating Detected Actions with their Risks to Motivate Users to Take Countermeasures

検出対象動作とリスクを紐づけ対策行動へ誘導する警告手法

情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


A method of two-factor authentication with a student ID card and a password to WLAN client authentication

学生証とパスワードの二要素認証を無線LAN接続の認証に用いる手法

情報処理学会全国大会講演論文集

情報処理学会全国大会講演論文集


Skill Learning Support System Focusing on Rhythm Fitting

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers


Proposal of Framework about Dynamic Composition of Switching Remarkable Viewpoint in Playing Multiple Viewpoint Video based on Test Results

テスト結果に基づき多視点映像再生の注目視点の切り替えを 動的に構成するフレームワークの提案

電気関係学会四国支部連合大会講演論文集


Proposal of a Training Environment with Feedback based on Individual Perceptual Preference in Motor Skill Learning

運動スキル学習のための好みの知覚に基づくフィードバックを用いたトレーニング環境の提案

教育システム情報学会第41回全国大会講演論文集

教育システム情報学会第41回全国大会講演論文集

Japanese Society for Information and Systems in Education


Reflection-Support System Using Check-list Items Related with Multiple Viewpoint Recorder and Synchronous Player of Video

研修チェック項目を多視点動画収集・同期再生環境に連携させた振り返り支援システム

教育システム情報学会第41回全国大会講演論文集

教育システム情報学会第41回全国大会講演論文集


Learning support on combining primitive motions for repetitive movement

反復運動を対象とした基本運動の統合化学習支援

教育システム情報学会第41回全国大会講演論文集

教育システム情報学会第41回全国大会講演論文集


A Learning Support System on Body Control for Repetitive Motions with Operating Instrument

操作機器を有する反復運動における身体制御の学習支援システム

教育システム情報学会第41回全国大会講演論文集

教育システム情報学会第41回全国大会講演論文集


Relationship analysis support system between the data in Mahara

Mahara におけるデータ間の関係性解析支援システム

Proceedings of the 2016 IEICE General Conference

電子情報通信学会2016年総合大会講演論文集

Institute of Electronics, Information and Communication Engineers

本研究ではMaharaを用いて収集したデータにメタ情報を付与し，データ間の関係性解析支援システムを提案した．研究室や研究機関といったグループの枠にとらわれることなく論文やその他のデータ間の関係性を可視化し，研究情報の共有を行う．論文間の関係性を可視化するために論文を4つの型に分類しグラフ化を行う．SPARQLを用い論文を検索し，論文作成過程で使用・生成された関連データの提示を行う．


Route navigation system reflecting traffic accident probability and transportation of the user

交通事故の危険度と移動手段を考慮した移動経路提案システム

電子情報通信学会2016年総合大会講演論文集

交通事故の発生には，安全不確認や道路の形状，周囲の環境等による操作・判断ミスなど様々な要因がある．本研究では，様々な要因の中でも環境的要因により交通事故発生の危険性が高いと想定される地点を「危険地点」，各危険地点の危険度合いを「危険度」と定義し，危険地点の危険度を把握し注意，回避させることでより安全な移動の実現を目的とする．そして，日常生活下における移動者の危険地点回避を支援の対象とし，登録された危険地点に関する情報から移動者の移動手段等を考慮した，より安全な移動経路を提案するシステムを構築する．


Utilization of Learning Environment that made by Private Cloud in Higher Education

高等教育機関におけるクラウドを活用した教育環境の活用

教育システム情報学会第40回全国大会講演論文集

教育システム情報学会第40回全国大会講演論文集


A consideration of stance and motion direction in hula hoop

フラフープにおけるスタンスと運動方向の一考察

教育システム情報学会第40回全国大会講演論文集

教育システム情報学会第40回全国大会講演論文集


A Study on Supporting Improvement of Skills on Rope Skipping from Single-Bounce to Double-Unders

前一重トビから前二重トビへのスキルアップ支援の試み

教育システム情報学会第40回全国大会講演論文集

教育システム情報学会第40回全国大会講演論文集


Route navigation system reflecting traffic accident probability a nd present situation of the user

交通事故の危険度と移動者を考慮した移動経路提案システム

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集

交通事故の原因には，本人の操作ミスや道路の 形状，周囲の環境など様々な要因がある．本研究では，環境的要因により事故発生の危険性が高いと想定される地点を「危険地点」，各地点の危険度合いを「危険度」と定義し，危険地点と危険度を把握し注意，回避させることでより安全な移動の実現を目的とする． 危険地点を把握した移動に関する先行研究として，地震災害時に利用者からの提供情報を元に，危険度の高い地点を回避する安全な移動経路を案内する研究[1]が報告されているが，適用場面が地震災害時に限られている．また，個々の危険地点が移動者自身に直接関係するかは考慮されていない．本研究では，日常生活下での移動における危険地点回避を支援の対象とし，登録された交通事故に関する情報をもとに，移動者を考慮したより安全な移動経路を案内するシステムを提案する


Maharaにおけるメタデータ構造解析支援システム

Maharaにおけるメタデータ構造解析支援システム

電気関係学会四国支部連合大会講演論文集

課題レポートや研究の実験データ，参考文献など多くの成果物や参考資料等が大学生活では生成，収集される．eポートフォリオシステムはこれらの情報を記録でき，学習・研究活動の振り返り，第三者への成果物の共有などを可能とする．収集データのメタデータ同士の関係性を構築し，その関係性の解析結果を利用者に提示することができれば，利用者の学習・研究活動の効率化や深化を期待できる．そこで本研究では，今回Maharaを対象とした，収集データ及びメタデータの構造解析を支援するシステムを提案する．


Developing Teacher's Features for a Mobile Rubric Assessment tool

携帯端末用ルーブリック評価ツールにおける教員機能の開発


Demand Forecast of Computer Terminals by Time Series Data Analysis

時系列データ分析による端末利用予測システム

情報処理学会第77回全国大会講演論文集

情報処理学会第77回全国大会講演論文集


Student Support System using Working Logger on PC

PC上の作業ログを活用した学生支援システム

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会

大学生は，復習を授業単位取得において必要とされる等，復習は大学での勉学において重要である．大学生が作成するレポート課題についても，復習は有用である．例えば，ポートフォリオの作成や，別の新しいレポート作成のための参考文献として利用することや，自分自身の学校生活の記録や成果として参照することもできる．そのため復習を考慮しながらレポートに取組むことも多い．レポート作成をコンピュータ(PC)上で行う場合，大抵は複数のソフトウェアを用いて複数の情報源を参照しつつ作業を行う．非常に多くの情報に触れながらレポートを作成するため，復習の際に，有用な情報をレポートから読み取れないことも多く，質の良い復習を阻害し，学生の復習意欲を減退させている．本研究では，復習の質を向上させ，復習意欲を促進するシステムを提案する．


Event information sharing system utilizing personal schedule data

スケジューリングを鑑みたイベント情報共有システム

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会

近年，学生の大学における活動において，講演会や演奏会，就職対策セミナーなど，不定期で開催されるイベント情報は，授業内のアナウンス，公式ウェブ，学内SNS，メールなどのメディアによって伝達される．イベント情報にはタイトル，概要，場所，時間といった，ユーザが参加の判断に必要な情報が含まれている．しかし，ユーザはこれらの情報を各種メディアを適切に使いこなし，能動的に見つけなければならない．そのため，開催場所を地図上で明示し，イベント情報を共有するシステム[1]が注目を浴びている．しかしながら，開催時間に至っては場所情報とは異なり直感的に把握できるようには設計されていない．また，ユーザがそのイベントに参加可能かどうかも考慮されていない．そこで本研究は，イベント情報を本システムに集約し，ユーザが物理的・合理的にそれらに参加できるよう，場所と時間情報を組み合わせた上で地図上に表示させ，イベント情報を容易に共有できるシステムを提案する．


Demand Forecast of Computer Terminals by Time Series Analysis

時系列分析手法を用いた端末利用予報

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会

大学等高等教育機関では，講義のために数多くのPC端末が存在する．講義時間外においては，それらを自由に利用させることもあり，レポート課題など様々な用途に使用できる．しかしながら，学生が講義時間外の空席状況を事前に知る方法が無い場合には，現在の利用状況[1]のみの情報では端末室の利用予定を自身のスケジュールに組む込むことが困難である．そこで，本研究では学生の利便性を向上させるため，端末室の利用状況を予報するシステムを提案する．


反復運動を対象とした身体(運動)スキル開発支援

反復運動を対象とした身体(運動)スキル開発支援

教育システム情報学会第39回全国大会公開フォーラム

教育システム情報学会第39回全国大会公開フォーラム

Japanese Society for Information and Systems in Education


Design of Private Cloud for e-Learning Platform in Higher Education

高等教育機関における教育システムのためのプライベートクラウドの構築

教育システム情報学会第39回全国大会講演論文集

教育システム情報学会第39回全国大会講演論文集


Supporting system for the form improvement on rope skipping skill by image processing

画像処理による縄跳びフォーム改善支援

教育システム情報学会第39回全国大会講演論文集

教育システム情報学会第39回全国大会講演論文集


属性管理とセキュリティレベルの多重化について

属性管理とセキュリティレベルの多重化について

情報・システムソサイエティ特別企画 学生ポスターセッション予稿集

情報・システムソサイエティ特別企画 学生ポスターセッション予稿集

Institute of Electronics, Information and Communication Engineers


Data Exchange Framework between e-Learning Systems

eラーニングシステム間のデータ連携について

日本教育工学会第29回全国大会講演論文集

日本教育工学会第29回全国大会講演論文集

Japan Society for Educational Technology


大学コミュニケーションポータルの運用と課題

大学コミュニケーションポータルの運用と課題

第17回学術情報処理研究集会発表論文集

第17回学術情報処理研究集会発表論文集


Development of the Adaptive Learning-Support System Based on the Classification of Motor-Skill

身体スキルの分類に基づく学習者別の段階的学習支援環境の構築

教育システム情報学会第38回全国大会講演論文集

教育システム情報学会第38回全国大会講演論文集


A Consideration on Supporting Stabilization in Learning of Repetitive Motions

反復運動学習における安定化支援の一検討

教育システム情報学会第38回全国大会講演論文集

教育システム情報学会第38回全国大会講演論文集


Design of Authentication Infrastructure for e-Learning Alliance

e-Learning システム連携のための認証基盤の構築

教育システム情報学会第38回全国大会講演論文集

教育システム情報学会第38回全国大会講演論文集


Designing Flexible Secure-Authorization based on Shibboleth

Shibboleth認証におけるセキュリティレベルの多重化

情報処理学会第75回全国大会講演論文集

情報処理学会第75回全国大会講演論文集


ADユーザのWEBSSO，その実現と課題

ADユーザのWEBSSO，その実現と課題

第六回統合認証シンポジウム

第六回統合認証シンポジウム


大学間アカデミッククラウドでの学習環境のBCPの実現と検証

大学間アカデミッククラウドでの学習環境のBCPの実現と検証

大学ICT推進協議が会2012年度年次大会論文集

大学ICT推進協議が会2012年度年次大会論文集


Supporting Physical Skill Acquisition Using the Similarity of Motion Data

身体動作間の類似度を用いた身体スキル獲得支援

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


Twitterボット:自学自習における学習意欲の維持を目指して

Twitterボット:自学自習における学習意欲の維持を目指して

日本教育工学会 第28回大会 講演論文集

日本教育工学会 第28回大会 講演論文集


The Design of a Dynamic Virtual Organization

2012年電子情報通信学会通信ソサイエティ大会

2012年電子情報通信学会通信ソサイエティ大会


Discussion about authorization function based on Shibboleth

Shibbolethを応用した認可管理機構の一検討

第11回情報科学技術フォーラム


Development of Supporting Function on Motor-skill Learning with Repetitive Motions

反復運動における運動特性の改善支援機構の構築

教育システム情報学会第37回全国大会講演論文集

教育システム情報学会第37回全国大会講演論文集


2012年電子情報通信学会総合大会 学生ポスターセッション論文集

2012年電子情報通信学会総合大会 学生ポスターセッション論文集


大学連携における仮想化による継続的な学習環境の提供

大学連携における仮想化による継続的な学習環境の提供

大学ICT推進協議会2011年度年次大会論文集

大学ICT推進協議会2011年度年次大会論文集


ネットワーク監視システムのShibboleth化

ネットワーク監視システムのShibboleth化

大学ICT推進協議会2011年度年次大会論文集

大学ICT推進協議会2011年度年次大会論文集


Learning support of multiple physical skills with a motion capture system

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


An SNS environment supporting interaction with different skilled members to solve plateau

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


The Support for improvement of running-form with Motion Capture

モーションキャプチャを用いたランニングフォーム改善支援

教育システム情報学会第36回全国大会講演論文集

教育システム情報学会第36回全国大会講演論文集

Japanese Society for Information and Systems in Education


四国の地域コンソーシアム(eK4)におけるLMS連携の実装&実践

四国の地域コンソーシアム(eK4)におけるLMS連携の実装&実践


Authentication Infrastructure for eK4-Federation


徳島大学におけるSSOの実現と課題

徳島大学におけるSSOの実現と課題

第四回統合認証シンポジウム

第四回統合認証シンポジウム


Form-Improvement Supporting System of Rope Jumping with enhanced video

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


Supporting presentation skill with sensors and Twitter

センサとTwitterを用いたプレゼンテーション技術の向上支援

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


SNSを利用した論文レビュー支援

電気関係学会四国支部連合大会講演論文集

電気関係学会四国支部連合大会

電気関係学会四国支部連合大会


ランナーの心拍安定化を支援するアウェアネス

ランナーの心拍安定化を支援するアウェアネス

日本教育工学会第26回全国大会講演論文集

日本教育工学会第26回全国大会講演論文集

Japan Society for Educational Technology


Remote Coaching System for Runners by Observation of Arm Swings

遠隔ランナーの腕振り観察とそのコーチングを支援するシステム

教育システム情報学会第35回全国大会講演論文集

教育システム情報学会第35回全国大会講演論文集


Authenticatino and Authorization for Distributed LMS

LMSにおける組織を跨ぐ認証認可連携

教育システム情報学会第35回全国大会講演論文集

教育システム情報学会第35回全国大会講演論文集


eK4における認証認可連携基盤構築の報告

eK4における認証認可連携基盤構築の報告

e-Knowledgeコンソーシアム四国シンポジウム

e-Knowledgeコンソーシアム四国シンポジウム


Shibbolethによる学内外認証認可の実現

Shibbolethによる学内外認証認可の実現

JGN2plus四国連絡協議会セミナー

JGN2plus四国連絡協議会セミナー

JGN2plus四国連絡協議会セミナー

JGN2plus四国連絡協議会セミナー


Development of Presentation-Support System based on Gesture Detection

ジェスチャに着目したプレゼンテーション支援システムの開発

ゲーム学会第8回全国大会講演論文集

ゲーム学会第8回全国大会講演論文集


Web-based Jogging Simulation for Sustainable Training


Development of Presentation-Support System based on Gesture Detection


SNSを用いたモチベーション維持支援システムの開発

SNSを用いたモチベーション維持支援システムの開発

電気関係学会四国支部連合大会講演論文集


学習者間の相互評価による学習効果について

学習者間の相互評価による学習効果について

電気関係学会四国支部連合大会講演論文集


Pukiwikiを基にした演習問題共有システムの構築について

Pukiwikiを基にした演習問題共有システムの構築について

電気関係学会四国支部連合大会講演論文集


SNS contributes to Learning Community by Social Activities

学習コミュニティへのSNSによる支援環境の構築について

教育システム情報学会第34回全国大会講演論文集

教育システム情報学会第34回全国大会講演論文集


Design of the Community Sites for Physical Skill Development

運動技能開発を目的としたコミュニティ環境の設計

教育システム情報学会第34回全国大会講演論文集

教育システム情報学会第34回全国大会講演論文集


Development of Awareness-Supporting System for Runners

協調的ランニング訓練コミュニティを支援するアウェアネス環境の構築

教育システム情報学会第34回全国大会講演論文集

教育システム情報学会第34回全国大会講演論文集


Supporting Awareness for the Community of Joggers

集団的ランニングにおける能力開発を支援するアウェアネス

人工知能学会第23回全国大会講演論文集

人工知能学会第23回全国大会講演論文集

The Japanese Society for Artificial Intelligence


Designing authentication and authorization for federated systems

徳島大学における大学内外システム連携のための認証認可検討

Proceedings of the 2009 IEICE General Conference

電子情報通信学会2009年総合大会講演論文集

Institute of Electronics, Information and Communication Engineers


Presenting awareness information by sound and image in a jogging support system

リアルタイムジョギング支援システムにおける光・音声・画像によりアウェアネス

電子情報通信学会2009年総合大会講演論文集


Analyses of Student Behavior and Activities for Supporting Student on Campus SNS

キャンパスSNSにおける学生行動の分析と支援活動

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集


Supporting Physical Skill Development based on Video Diary Function

映像日記を用いた身体知の獲得及び継承支援システム

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集


Improvement of Writing Skills by Introducing the Peer Review in Group Report Writing System

グループレポートの相互評価導入による作文能力の向上

日本教育工学会第24回全国大会講演論文集

日本教育工学会第24回全国大会講演論文集

Japan Society for Educational Technology


リアルタイムジョギング支援システムにおける環境・動作情報モニタリング機構

リアルタイムジョギング支援システムにおける環境・動作情報モニタリング機構

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集


リアルタイムジョギング支援システムにおける音声・画像によるアウェアネス機構

リアルタイムジョギング支援システムにおける音声・画像によるアウェアネス機構

電気関係学会四国支部連合大会講演論文集


Webベースにおける演習問題の共有に関する研究

Webベースにおける演習問題の共有に関する研究

電気関係学会四国支部連合大会講演論文集


学生間の相互評価を活用するグループレポートシステムの構築

学生間の相互評価を活用するグループレポートシステムの構築

電気関係学会四国支部連合大会講演論文集


効果的学習を行うためのマーキング機能の実装

効果的学習を行うためのマーキング機能の実装

電気関係学会四国支部連合大会講演論文集


Retrospective View of Community-based Learning Style through SNS Development

SNS援用環境の研究を通じたコミュニティ型学習の一考察

教育システム情報学会第33回全国大会講演論文集

教育システム情報学会第33回全国大会講演論文集

Japanese Society for Information and Systems in Education


Recommendation in an SNS for reviewing based on the ntwork structure

論文レビュー支援SNSのネットワーク構造を利用した推薦手法の考察

教育システム情報学会第33回全国大会講演論文集

教育システム情報学会第33回全国大会講演論文集


Development of the informal reviewing environment for academic papers based on the social network

ソーシャルネットワークを活用したインフォーマルな論文レビュー環境の構築

Proceedings of the 2008 IEICE General Conference

電子情報通信学会2008年総合大会講演論文集


Supporting Time-Control of e-Learning Contents

eラーニング教材の短縮制御による学習時間の有効活用支援

電子情報通信学会2008年総合大会講演論文集


Shibbolethを用いたキャンパスSNS連携の実現

Shibbolethを用いたキャンパスSNS連携の実現

日本教育工学会第23回全国大会講演論文集

日本教育工学会第23回全国大会講演論文集


スライド教材を利用した講義要約による学習支援

スライド教材を利用した講義要約による学習支援

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


Web システム間でのShibboleth を用いた認証連携の実現

Web システム間でのShibboleth を用いた認証連携の実現

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


ソーシャル年表作成システムの開発

ソーシャル年表作成システムの開発

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


効果的学習を行うためのマーキング機能

効果的学習を行うためのマーキング機能

教育システム情報学会第32回全国大会講演論文集CD-ROM版

教育システム情報学会第32回全国大会講演論文集CD-ROM版


Propose of method for SNS community construction with real world log

実世界ログを用いたSNSコミュニティ構築手法の提案

Proceedings of the 2007 IEICE General Conference

電子情報通信学会2007年総合大会講演論文集


Development of knowhow acquisition support environment to train system administrator

システム管理者を養成するためのノウハウ獲得支援環境の構築

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Running support system with SNS functions

SNS的手法を用いたランニング支援システム

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Reflection Tool Aided Externalization of Scientific Thinking

外化支援ツールによる科学思考の育成に向けて

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Assessment of the u-Learning Practive on Tokushima University

徳島大学におけるu-Learningの実践とその評価

日本教育工学会第22回全国大会講演論文集

日本教育工学会第22回全国大会講演論文集


Web-contents provider support system based on site-visitor information

閲覧者情報を基にしたコンテンツ提供者支援システム

Proceedings of 31st JSiSE Annual Conference

教育システム情報学会第31周年記念全国大会講演論文集


Design of Collaborative Learning Support System with Video-Weblog Technology

映像ブログ技術による協調学習支援システムのデザイン

教育システム情報学会第31周年記念全国大会講演論文集


徳島大学におけるu-Learningの実践

徳島大学におけるu-Learningの実践

北海道大学現代GPフォーラム予稿集

北海道大学現代GPフォーラム予稿集

北海道大学 現代GPフォーラム

北海道大学 現代GPフォーラム


Supporting media synchronization for semi-synchronous learners based on the learning purpose in an asynchronous e-Learning system

非同期型e-Learningシステムにおける個々の学習目的に応じた同期化支援

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集

Japan Society for Educational Technology


Lecture Support using Ubiquitous Equipments

ユビキタス機器を利用した授業支援

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Real-world Interaction Game using Ubiquitous Equipments for Studying Binary Numbers

ユビキタス機器を利用した実世界インタラクション型ゲーム:2進数の学習を対象として

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Wiki Based Collaborative Report Writing System

Wikiを利用した共同レポート作成システムに関する研究

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


Ubiquitous Mobile Learning Environment for CALL and Practice in University

ユビキタス·モバイル学習環境:語学学習への研究と大学での実践

日本教育工学会第21回全国大会講演論文集

日本教育工学会第21回全国大会講演論文集


FTF and CMC Hybrid Lecture for the Medical/Dental Department Using the Syllabus-Based e-Learning System

シラバスに基づくe-Learningシステムを用いた医学·歯学系教育におけるFTF·CMCハイブリッド型授業実践

第231回徳島医学会学術集会(平成17年度夏期)

第231回徳島医学会学術集会(平成17年度夏期)

我々はシラバスに基づき種々の機能提供を行うe-LearningシステムMLSの開発と，その医学·歯学系教育への適用を行った．MLSは，従来の対面式授業に加え，オンライン·オフラインのハイブリッド型授業に対して用いることができる．さらに，レポート管理や授業補講などが行え，従来の直接的対面式授業と，遠隔非同期による学習の双方の特長を相補活用したシステムとして実現した．本論文では，このようなシステムの設計·開発について詳述し，さらにMLSを医学·歯学系教育に実践適用した結果を述べる．


Support for Music Appreciation with Simple Input Method

簡易的な入力方法を用いた音楽鑑賞支援に関する研究

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集

Japanese Society for Information and Systems in Education


Adaptive Dissemination and Collection System Utilizing RSS

RSSを活用した適応的情報提供·収集システムの試作

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集


Making of Link Collection from Personal Bookmarks and Knowledge Sharing Support

個人ブックマークからのリンク集の生成と，知識共有による学習支援

教育システム情報学会第30周年記念全国大会講演論文集

教育システム情報学会第30周年記念全国大会講演論文集


感性共有による協調的音楽鑑賞支援研究

感性共有による協調的音楽鑑賞支援研究

同志社大学先端科学技術センター

同志社大学先端科学技術センター

本研究では，音楽を対象とした，協調的鑑賞支援について述べる．本研究では，音楽を学習する以前に，音楽をいかにして楽しむかという点に着目し，鑑賞者の有する感性を共有する手法を提案する．具体的には，感性共有における要素として，音楽鑑賞前後の感情を容易に入力できるインタフェースを開発する．本シナリオに基づき，プロトタイプシステムを開発した．本書では，その鑑賞シナリオを中心に述べる．


Development of Medical e-Learning system based on syllabus

医療情報学24回連合大会論文集

医療情報学24回連合大会論文集


WeBookLink: Knowledge Sharing Support Using Link Information

WeBookLink: リンク情報を有効活用した知識共有支援

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集


Supporting collaborative music study based on a sensitivity sharing

感性共有に基づく協調的音楽鑑賞支援に関する研究

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集

音楽を対象とした情報処理分野では，個人学習環境を対象にした提案が多数行われている．これらにより音楽に関する基礎的な学習に加えて多数の楽曲を聞くことによって，自己の感性を洗練化し，音楽に関する造詣を深めるような音楽学習も重要である．そのため，楽曲とともに他の学習者の感性(音楽観)を共有できる支援が必要になる．そこで本研究では，音楽的な感性を洗練化したり広げるための，複数の学習者による協調学習環境を支援するシステムを提案する．本稿ではその学習シナリオと設計を述べる．


Administration Issue of e-Learning System Management on Tokushima University

徳島大学におけるe-Learningの運用管理について

日本教育工学会第20回全国大会講演論文集

日本教育工学会第20回全国大会講演論文集

Japan Society for Educational Technology


Conference and event support system based on schedule management

スケジュール管理を中心にした学会·イベント等の支援について

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会


The Construction of Knowledge Base for Exercise Generation System

演習問題自動生成システムのための領域知識の構成について

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会


Supporting synchronization between semi-synchronous learners based on the learning context in an asynchronous virtual classroom

非同期仮想教室内の半同期学習者個々の学習文脈に基づく同期化支援

教育システム情報学会第29回全国大会

教育システム情報学会第29回全国大会

本研究では，学習者がいつでもどこからでも遠隔仮想教室において学習できる非同期参加型仮想教室を開発してきた．しかし，非同期環境下では学習者間のインタラクションに即応性が欠如する問題がある．そこで，本研究では，インタラクションの機会を増加させることを目的として，少しの時間的なずれで同じ教室内に存在する学習者間の相対的関係を半同期状態として概念導入した．本稿では特に，半同期学習者間の同期化支援の概要と他者との関係に基づく学習モデルを提案する.


感性共有による音楽学習を対象とした協調的学習環境の設計

感性共有による音楽学習を対象とした協調的学習環境の設計

同志社大学先端科学技術センター

同志社大学先端科学技術センター

感性情報処理を対象とした音楽の分野においては，計算機利用による和音創造や，人間の和声学学習を支援するシステムの提案がなされている．これらの多くは，芸術家を目指す学習者にとって基礎的な学習項目を習得するのに有効であるが，個々の独創性を育みながら，かつ他の学習者の感性(音楽観)を重視した支援を行うには幾つかの課題がある．本研究では，芸術家を志す個人の音楽学習それ自体を支援する立場ではなく，複数の学習者間の感性を収集し，相互評価しあえる枠組みを通じて，協調的に学習支援が行える環境の構築を目指す．本稿では特に，人間を系に含む協調的音楽学習支援の設計方法を論じ，システム開発を行う．


Design of Collaborative Music Learning Environment based on a Feeling Sharing

感性共有による音楽学習を対象とした協調的学習環境の設計

日本教育工学会第19回全国大会講演論文集

日本教育工学会第19回全国大会講演論文集

感性情報処理分野においては，計算機利用による和音創造や，人間の和声学学習を支援するシステムの提案がなされている．これらの多くは，芸術家を目指す学習者にとって基礎的な学習項目を習得するのに有効であるが，独創性を育み難い，他の学習者の感性(音楽観)に重視した支援が行われていないなどの課題がある．本研究では，芸術家を志す個人の和声学学習それ自体を支援する立場ではなく，複数の学習者間の感性を収集し，相互評価しあえる枠組みを通じて，協調的に学習支援が行える環境の構築を目指す．本稿では特に，人間を系に含む協調的音楽学習支援の設計方法を論じ，システム提案を行う．


非同期バーチャルクラスルームにおける適応的な討論フィルタリング機構

非同期バーチャルクラスルームにおける適応的な討論フィルタリング機構

教育工学関連学協会連合第6回全国大会

教育工学関連学協会連合第6回全国大会


エージェントを用いた非同期バーチャルクラスルームの構築

エージェントを用いた非同期バーチャルクラスルームの構築

教育システム情報学会第24回全国大会講演論文集

教育システム情報学会第24回全国大会講演論文集

Japanese Society for Information and Systems in Education


出会いを支援する学習環境

出会いを支援する学習環境

教育システム情報学会第24回全国大会講演論文集

教育システム情報学会第24回全国大会講演論文集


Sharlok:ネットワーク環境での知識の蓄積と探索による開放型グループ学習システム-グループ学習環境-

Journal of Shikoku-Section Joint Convention of the Institutes of Electrical and Related Engineers

電気関係学会四国支部連合大会講演論文集


Sharlok:ネットワーク環境での知識の蓄積と探索による開放型グループ学習システム-Knowledge Awareness-

電気関係学会四国支部連合大会講演論文集


Sharlok:ネットワーク環境での知識の蓄積と探索による開放型グループ学習システム

教育システム情報学会第20回全国大会講演論文集

教育システム情報学会第20回全国大会講演論文集


環境型知的英会話CAIシステムの構築 -対話シミュレーションにおける学習者誘導のための教育的機能 -

教育工学関連学協会連合第4回全国大会講演論文集

教育工学関連学協会連合第4回全国大会講演論文集


英会話学習を対象とした環境型知的CAIシステムの構築-学習者の誤り誘導パターンの抽出-

電気関係学会四国支部連合大会講演論文集


Learning support for access-control configuration of an webserver focusing on logical structure

論理構造に着目したWebサーバのアクセス制御設定の学習支援


Awareness-support environment for learning error debugging with generative AI

生成AI を活用したデバッグ機構を通じて 誤りに気づかせるコーディング学習支援環境

教育システム情報学会学生研究発表会


Generating Top-Down View Animations from Real Footage Using Player Detection

プレイヤー検出による実映像からの 上面図アニメーション生成

教育システム情報学会学生研究発表会


Support for learning gaze trend in baske tball using MR environment

M R 環境を用いたバスケットボールの注視動向の学習支援

教育システム情報学会学生研究発表会


Beginner assistance in identifying low risk pass areas for basketball

バスケットボールの低リスクパス領域把握 に関する初学者支援

教育システム情報学会学生研究発表会


Support for learning the gaze home position during train operation.

鉄道車両運転における視線のホームポジション学習支援

教育システム情報学会学生研究発表会


A Study on Learning Support for Mastering Fundamental Gaze Behavior of Train Drivers

鉄道車両運転における視線の振る舞い学習支援に関する一考察

教育システム情報学会学生研究発表会


Multiplayer-tracking from actual video to support understanding of basic tactics for a basketball match

バスケットボールの実映像からのプレイヤトラッキングによる基本戦術理解支援

教育システム情報学会学生研究発表会


Support for improvement of gaze point in a basketball match using the MR environment

MR環境を活用したバスケットボールの着眼点の改善支援

教育システム情報学会学生研究発表会


Design an online learning environment focusing on the relationship between eye gaze and learning materials

視線と教材視聴の関係に着目したオンライン学習環境の設計

教育システム情報学会2022年度第4回研究会

Japanese Society for Information and Systems in Education


Improvement of a driving simulator for better awareness and recognition of a driver as a learner

安全運転講習における意識・認知の向上支援

教育システム情報学会2022年度第4回研究会


Learning driving with improving gaze through area division methods

ドライブシミュレータ画面の領域分割を用いた視線学習支援

教育システム情報学会学生研究発表会


Learning support environment for a player's gaze awareness in basketball

バスケットボールにおけるプレイヤ注視点の学習支援環境

教育システム情報学会学生研究発表会


Tactics Learning Environment focusing on the bird's-eye view and player's view for team sports

チームスポーツの俯瞰視点とプレイヤー視点に着目した戦術学習支援環境

教育システム情報学会2021年度第4回研究会


Gaze learning environment for defensive players in one-on-one match situation of basketball

バスケットボールの1対1におけるディフェンス注視点の学習支援環境

教育システム情報学会学生研究発表会


Model-view learning environment for tactics training of basketball

バスケットボールにおけるモデル視野の獲得支援環境の設計

教育システム情報学会学生研究発表会


Awareness support in driving simulation with gaze navigation

視線誘導を導入した自動車運転時の気づき支援環境

教育システム情報学会2020年度第4回研究会


事故体験により安全意識を向上させる運転シミュレーションのデザイン

事故体験により安全意識を向上させる運転シミュレーションのデザイン

教育システム情報学会2019年度第6回研究会


Quantitative Measurement and Analysis to Thinking as a Way of Programming for Elementary School in Japan

小学生のプログラミング的思考力の定量的測定とその分析

Programming education will be compulsory in elementary schools in Japan from 2020, but thereis still little information on how to measure the effects of lessons conducted for students. In this study, inorder to objectively and quantitatively measure the educational effect of programming education, we developed a test of measuring an ability of thinking as a way of programming. In this paper, we evaluate themeasurability of the test using the Fishers exact test for elementary school students answers, focusing onthe grade, the programming experience, and the difference between the results before and after the workshop.

2020 年度より小学校ではプログラミング教育が必修化されるが，小学校で実施される授業が生徒に どのような教育効果を及ぼすのか，その測定手法に関する情報は未だ少ない．本研究では，プログラミン グ教育の教育効果を客観的・定量的に測定するため，プログラミング的思考力を測定する問題を開発し， 徳島県内のプログラミングワークショップで，参加者の小学生のプログラミング的思考力を測定すること を試みた．本稿では，その測定結果について，学年やプログラミングの経験，ワークショップの前後での 結果の差などに注目して考察を行い，開発した問題の有効性を評価する．


Learning Support for Tactics Identification Skills in Team Sports Using Gaze Measurement

視線計測によるチームスポーツの戦術識別スキル習得支援

教育システム情報学会学生研究発表会


Development and Evaluation of Software Offence in Basketball

バスケットボールにおけるソフトウェアオフェンス構築とその評価

教育システム情報学会学生研究発表会


Learning Environment for Feint Motion by Software Defense Using Probability

遷移確率を用いたソフトウェアディフェンスによるフェイント動作学習環境

教育システム情報学会学生研究発表会


プレフィクスの送信元を保証するためのPKIを用いたOSPFv3拡張

プレフィクスの送信元を保証するためのPKIを用いたOSPFv3拡張

電子情報通信学会技術研究報告


Proposal of Batting Ability Evaluation Index using Logistic Regression Analysis

ロジスティック回帰分析を用いた打撃能力評価指標の提案

In baseball, BABIP (Batting Average on Balls In Play) which is the percentage of hits that hitthe ground excluding the home run is used as an index to judge the batter's ability.A hit ball is affectedby various factors, so it is difficult to think that the result of a hit or out represents only the ability of thepitcher and batter. In this study, the OPPB(On-base plus predicted BABIP) based on the logistic regressionmodel is calculated using the properties of the hit ball, the coordinates of the hit ball, the defensive strengthof the opponent team, the batter's running ability, and so on.

野球では，打者の能力を判断する指標として打率の他に，本塁打を除くグラウンド内に飛んだ打球が安打になった割合であるBABIP(Batting Average on Balls In Play)が使用されることがある．グラウンド内に飛んだ打球は様々な要因の影響を受けるため，ヒットかアウトの結果は投手と打者の能力のみを表しているとは考え難く，打撃結果は打者の能力のみに依存するとはいえない．そこで本研究では，グラウンド内に飛んだ打球について，打球の方向，距離，性質，威力，打者の左右打席，走力，守備側の守備力などを説明変数としたロジスティック回帰分析を用いて，打者の能力を適切に評価できる新しい指標OPPB(On-base plus predicted BABIP)を提案し，その有効性について評価する．


Evaluation of the Video System for Motor Skill Training Superimposing Symbols

動作習得を対象としたシンボルの重畳表現による映像システムの評価

電子情報通信学会技術研究報告

Institute of Electronics, Information and Communication Engineers


Improving Animal Recognition Accuracy using De-fencing

遮蔽物除去による動物認識の精度向上

When a computer recognizes an animal on an image, an accuracy of animal recognition decreases if a part of the animal's body is covered by fences. On the other hand, when a human recognizes a object on the image, it is known to be possible to remove and supplement the fences, and recognize the object, even if a part of the object is covered by fences. In this research, we aim to improve the accuracy of animal recognition using de-fencing on computer.

コンピュータで画像情報を用いて動物認識を行う際，対象となる動物の体の一部が檻などの遮蔽物に隠れ，動物認識の精度が低下する場合がある．一方，人間が視覚情報を用いて物体を認識する際，物体の一部が檻などの遮蔽物に隠れていても，遮蔽物を除去，補完し，物体を認識できることが知られている．そこで本研究では，コンピュータで画像から檻を除去することによる動物認識の精度向上を目指す．


Report for Learning Email Etiquette in Group

グループ学習による電子メールの利用マナーの向上

教育システム情報学会研究報告

Japanese Society for Information and Systems in Education


A Form Analysis for Harmonizing Timing Among Movements of Body Portions

身体部位間の運動タイミング差を調整するための 部分的フォーム解析

教育システム情報学会研究報告


Modeling issue of experience, prediction, perturbation, and coordination in motor-skill development

身体スキル開発における経験・予測・摂動・調整 に関する一考察

教育システム情報学会研究報告