| A |
|
| adaptive hypermedia |
Mitsuhara, Hiroyuki |
| architecture |
Sano, Masahiko |
| artificial intelligence |
KANG, XIN / Tanioka, Hiroki |
| B |
|
| bifurcation |
Ueta, Tetsushi |
| C |
|
| Causal Machine Learning |
KANG, XIN |
| chaos |
Ueta, Tetsushi |
| ≫ chaos control |
Ueta, Tetsushi |
| ≫ chaotic phenomena |
YANG, Haichuan |
| chaos control |
Ueta, Tetsushi |
| chaotic phenomena |
YANG, Haichuan |
| Cognitive Dual Process Imitative Neuro-Symbolic AI |
KANG, XIN |
| cognitive psychology |
KANG, XIN |
| complex systems |
YANG, Haichuan |
| Computer administraion system |
Sano, Masahiko |
| Computer Supported Collaborative Learning |
Matsuura, Kenji |
| control |
|
| ≫ chaos control |
Ueta, Tetsushi |
| D |
|
| data mining |
Tanioka, Hiroki |
| data processing |
YANG, Haichuan |
| deep learning |
KANG, XIN |
| Depression Detection Assistant AI |
KANG, XIN |
| dialogue understanding |
Tanioka, Hiroki |
| E |
|
| e-learning |
Matsuura, Kenji / Mitsuhara, Hiroyuki |
| embedded system |
Sano, Masahiko |
| Emotion Recognition |
KANG, XIN / Matsumoto, Kazuyuki |
| energy conversion |
YANG, Haichuan |
| English Composition Support |
Matsumoto, Kazuyuki |
| entertainment computing |
Mitsuhara, Hiroyuki |
| evolutionary computation |
YANG, Haichuan |
| F |
|
| financial engineering |
KANG, XIN |
| FPGA |
Sano, Masahiko |
| G |
|
| genetic algorithm |
YANG, Haichuan |
| H |
| I |
|
| information processing |
Tanioka, Hiroki |
| information retrieval |
Tanioka, Hiroki |
| information security |
Tanioka, Hiroki |
| Information Security Management System |
Ueta, Tetsushi |
| information sharing |
Mitsuhara, Hiroyuki / Tanioka, Hiroki |
| Internet |
Sano, Masahiko |
| JK |
| L |
|
| Large Language Models |
KANG, XIN |
| lifelong learning |
Matsuura, Kenji |
| M |
|
| machine learning |
Tanioka, Hiroki / YANG, Haichuan |
| medical infomatics |
Tanioka, Hiroki |
| Multimodal Machine Learning |
KANG, XIN |
| N |
|
| neuron model |
YANG, Haichuan |
| nonlinear dynamical system |
Ueta, Tetsushi |
| numerical computation |
Ueta, Tetsushi |
| O |
|
| optimization |
KANG, XIN / YANG, Haichuan |
| Outcome Management |
Matsumoto, Kazuyuki |
| P |
|
| particle swarm optimization |
YANG, Haichuan |
| phenomenon |
|
| ≫ chaotic phenomena |
YANG, Haichuan |
| photovoltaic generation system |
YANG, Haichuan |
| Physical Skill |
Matsuura, Kenji |
| prediction |
YANG, Haichuan |
| programming |
Tanioka, Hiroki |
| QR |
| S |
|
| SNS |
Matsuura, Kenji |
| sports |
Tanioka, Hiroki |
| T |
|
| text mining |
Tanioka, Hiroki |
| U |
|
| ubiquitous computing |
Mitsuhara, Hiroyuki |
| User administration |
Sano, Masahiko |
| V |
| W |
|
| web-based learning |
Mitsuhara, Hiroyuki |
| wind power generation system |
YANG, Haichuan |
| World Wide Web |
Sano, Masahiko |
| XYZ |