A |
|
adaptive hypermedia |
Mitsuhara, Hiroyuki |
architecture |
Sano, Masahiko |
artificial intelligence |
KANG, XIN / Tanioka, Hiroki |
B |
|
bifurcation |
Ueta, Tetsushi |
C |
|
Causal Machine Learning |
KANG, XIN |
chaos |
Ueta, Tetsushi |
≫ chaos control |
Ueta, Tetsushi |
≫ chaotic phenomena |
YANG, Haichuan |
chaos control |
Ueta, Tetsushi |
chaotic phenomena |
YANG, Haichuan |
Cognitive Dual Process Imitative Neuro-Symbolic AI |
KANG, XIN |
cognitive psychology |
KANG, XIN |
complex systems |
YANG, Haichuan |
Computer administraion system |
Sano, Masahiko |
Computer Supported Collaborative Learning |
Matsuura, Kenji |
control |
|
≫ chaos control |
Ueta, Tetsushi |
D |
|
data mining |
Tanioka, Hiroki |
data processing |
YANG, Haichuan |
deep learning |
KANG, XIN |
Depression Detection Assistant AI |
KANG, XIN |
dialogue understanding |
Tanioka, Hiroki |
E |
|
e-learning |
Matsuura, Kenji / Mitsuhara, Hiroyuki |
embedded system |
Sano, Masahiko |
Emotion Recognition |
KANG, XIN / Matsumoto, Kazuyuki |
energy conversion |
YANG, Haichuan |
English Composition Support |
Matsumoto, Kazuyuki |
entertainment computing |
Mitsuhara, Hiroyuki |
evolutionary computation |
YANG, Haichuan |
F |
|
financial engineering |
KANG, XIN |
FPGA |
Sano, Masahiko |
G |
|
genetic algorithm |
YANG, Haichuan |
H |
|
human interface |
Nishimura, Ryota |
I |
|
information processing |
Tanioka, Hiroki |
information retrieval |
Tanioka, Hiroki |
information security |
Tanioka, Hiroki |
Information Security Management System |
Ueta, Tetsushi |
information sharing |
Mitsuhara, Hiroyuki / Tanioka, Hiroki |
interactive interface |
Nishimura, Ryota |
Internet |
Sano, Masahiko |
JK |
L |
|
Large Language Models |
KANG, XIN |
lifelong learning |
Matsuura, Kenji |
M |
|
machine learning |
Tanioka, Hiroki / YANG, Haichuan |
medical infomatics |
Tanioka, Hiroki |
multimodal interaction |
Nishimura, Ryota |
Multimodal Machine Learning |
KANG, XIN |
N |
|
neuron model |
YANG, Haichuan |
nonlinear dynamical system |
Ueta, Tetsushi |
numerical computation |
Ueta, Tetsushi |
O |
|
optimization |
KANG, XIN / YANG, Haichuan |
Outcome Management |
Matsumoto, Kazuyuki |
P |
|
particle swarm optimization |
YANG, Haichuan |
phenomenon |
|
≫ chaotic phenomena |
YANG, Haichuan |
photovoltaic generation system |
YANG, Haichuan |
Physical Skill |
Matsuura, Kenji |
prediction |
YANG, Haichuan |
programming |
Tanioka, Hiroki |
QR |
S |
|
SNS |
Matsuura, Kenji |
speech recognition |
Nishimura, Ryota |
spoken dialog system |
Nishimura, Ryota |
sports |
Tanioka, Hiroki |
T |
|
text mining |
Tanioka, Hiroki |
U |
|
ubiquitous computing |
Mitsuhara, Hiroyuki |
User administration |
Sano, Masahiko |
V |
W |
|
web-based learning |
Mitsuhara, Hiroyuki |
wind power generation system |
YANG, Haichuan |
World Wide Web |
Sano, Masahiko |
XYZ |